3D Character Animator & Rigger

ambedo studios
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Posted
November 26, 2024
Part Time
Canada
Remote

ambedo studios is looking for a 3D keyframe animator for our upcoming experimental narrative title, Remaining Grace. This is a remote part-time contract, to start as soon as possible. Note that we are specifically looking for candidates in Canada, so priority will be given to those applicants, but everyone is welcome to apply.

 

Requirements & skills

  • Keyframe 3D animation of medium-poly human characters.
  • Must be able to rig and skin characters for animation.
  • Demonstrable ability to animate naturalistic motion (ie. NOT cartoony).
  • Ability to capture subtle facial expressions in human interactions and conversations.
  • A portfolio that clearly shows the ability to animate everyday human interactions: a hug, a cuddle, leaning an arm on someone’s shoulder, eating dinner, etc. Typical “gameplay” animations such as combat, jumping, parkour, etc. as well as non-human animations will not be considered for this role.
  • Ability to time-box their work by adjusting the level of detail as needed in order to produce a higher number of lower detail animations (or vice versa) in the allotted hours.
  • Technical aptitude to work to spec on complex workflows and existing rigs.
  • Game engine proficiency in Unity is a plus.

We love indie unicorns that enjoy wearing many hats. If you have other skills within game development, especially within 3D art and animation, please include them in your application. We’d love to be able to use you in more roles as we ramp up production down the line.

 

How to Apply

  • Please use the form to apply for the role.
  • Applications sent over email, or any other means than the form above, will be ignored.
  • Portfolios that only feature cartoony and/or non-human animations, as well as portfolios showing only combat/platforming animations will not be considered.
  • If you happen to be an indie unicorn with experience in other areas of game development (2D/3D art, tech, etc.), feel free to include them in your application so we can get a sense of all the things you do. For this role however, we will be focusing on your animation work.
About 
ambedo studios

We are a Vancouver-based indie arthouse studio focused on creating heartfelt interactive narrative experiences across a range of platforms. Our studio is headed up by Quintin Pan, Lead Designer of Dreamfall Chapters, Dustborn, and Draugen.

We seek to push the cultural, artistic, and literary boundaries of our interactive narrative medium. We want to craft experiences that touch hearts and have lasting meaning. We exist to tell intimate stories of people and relationships, not heroes saving the world.

Our studio is based in Vancouver, Canada, on the colonised lands of the Musqueam, Squamish, and Tsleil-Waututh Nations of the Coast Salish peoples. We hail from a wide range of cultures, ethnicities, and faiths, and are spread across Canada, Norway, Denmark, Poland, Ukraine, UK, and USA.

We bring our immigrant stories, our Indigenous stories, our wrestlings with faith, race, gender, and culture all into the narrative fabric of the experiences we create. We care deeply about telling the untold stories of lived experiences rarely represented on our screens and pages.

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