UI/UX Designer

AREA 35
alert with exclamation point inside a cirle
This position has been closed.
No items found.
Posted
April 6, 2026
Full Time
Tokyo, JP
On-site

AREA 35 is looking for an experienced UI/UX designer to work closely with product managers, artists, and engineers to conceptualize, design, and iterate across all program features and systems. You will be responsible for all UX and design elements to ensure that the final product feels intuitive and easy-to-use. Duties will include tasks such as providing wireframes, mockups, and prototypes to illustrate UI/UX designs to the team and stakeholders. Qualified candidates will also have experience creating style guides and producing UI design specifications to ensure consistent design across the entire application.

At AREA 35, you will get to work alongside leading developers and some of the best talent in the industry including Kenichi Iwao (Resident Evil [Biohazard], FINAL FANTASY XI/XIV), and artists Yusuke Kozaki (Pokemon GO, Fire Emblem) and Takuya Suzuki (Diablo III, StarCraft II, FINAL FANTASY XV) in a small, tight-knit team on one of our latest projects. The company is currently in production on the next iteration of the TINY METAL franchise, and has additional projects in the pipeline.

This is an in-office position at our headquarters in Tokyo.

 

Requirements

  • 2+ years working as a UI/UX designer in a gaming or other interactive design field
  • Firm understanding of UX process and usability design principles
  • Strong visual design skills and experience working closely with artists
  • Able to work well in a cross-functional role touching on many different departments with different levels of technical expertise
  • A strong portfolio showcasing your UI/UX work, ideally for PC/console titles
  • Bachelor’s Degree or equivalent or 10 years working in the games industry in any capacity (Required for Japanese VISA)
  • An interest in working on a Japanese game with top developers

 

Preferred

  • Proficiency using game engines such as Unity or Unreal Engine strongly preferred
  • Proficient with common design tools (ex. Figma, Affinity or Adobe Products, etc.)
  • Basic knowledge of scripting and motion design is a plus
  • Proactive ability to provide constructive feedback and receive it effectively to iterate on designs
  • Willingness to learn Japanese or prior language skills
  • A passion for video games, especially Japanese games

 

Work Details

  • Creates intuitive player-focused mockups, user flows, and comprehensive supporting documentation
  • Designs and directly implements user interface elements within the game engine, ensuring that the final in-game experience matches the original design vision
  • Ensures accessibility and localization readiness within your designs
  • Able to communicate a clear and concise vision of unified interface design to teams of various technical and artistic aptitude
  • Iterates on design as required based on feedback from Design, Planning, and QA teams
  • Able to be a fierce advocate for ease-of-use, user experience, and product consistency

 

Remuneration & Work Conditions

  • Competitive base salary
  • Twice yearly bonuses
  • National Health Insurance and Pension support (社会保険) in Japan
  • Japanese VISA Sponsorship for foreign applicants
  • Working hours under Japan’s Discretionary Labor System
  • No regular overtime
  • Paid Holidays + Public Holidays
  • Paid commute while residing in Japan (by public transport)

 

For interested candidates please apply via email with your Resume/CV and documentation of any pertinent qualifications and referrals. We also request a portfolio demonstrating relevant UI/UX skills to be submitted via some method of cloud storage. The applicant will be responsible for any associated costs with this, and it will be their responsibility to make sure that submitted materials do not breach any existing NDAs or copyright.

About
AREA 35

AREA35 works daily to deliver exciting new entertainment experiences and explore cutting-edge technologies with industry partners.

Lead a storm of land, sea, and air forces to ultimate victory in the grid-based tactical battle simulation game TINY METAL 2! As the commander, YOU decide what units to produce, what resources to capture, and when to attack. Can you triumph against an alliance of fearsome enemies, or will you be crushed under the treads of their advance?

Craft unique strategies and outmaneuver your foes in TINY METAL, a turn-based Japanese wargame! With new tactical options, you will command over 16 tactically diverse units, flank, assault, deploy heroes from orbital dropships, and focus the firepower of multiple units to even out otherwise disastrous odds.

Felicity’s Door is a rhythm game that takes you on a journey through Tom and Felicity’s magical world of dreams. Come and join the twins and their lovable bear Mi-chan as they adventure through the depths of space, tops of seaside cliffs, and through sprawling cyberpunk cities. What will Tom and Felicity dream about tonight?

More Jobs at
AREA 35
Recent
Game & Level Design
jobs
Thank you for joining! New issues are sent every Wednesday!
Oops! Something went wrong. Please try again.

You must be 18+ to view this job listing

Hey there! This job listing is for a role working on Adult Only games. As such, this listing may contain, reference, or link to sexual, explicit, and NSFW content.
By clicking “View Page” you affirm that you are at least 18 years old.