3D Character Artist

Big Blue Sky Games
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Posted
January 17, 2025
Contract
North America
Remote
$50k – $80k

Big Blue Sky Games is on a mission to be the company of choice for those who believe in the transformative power of video games. We are passionate about discovering and celebrating diverse development talent, and building projects that shape the future of interactive storytelling. Our vision extends beyond making great games—we’re building a community we’re proud to be a part of. If that resonates with you, we’d love for you to join us!

 

About The Role

We’re seeking a skilled and imaginative 3D Character Artist to help us bring unforgettable characters to life in our exciting new IP. You’ll play a pivotal role by working closely with our art and creative leads to rapidly design, craft, and implement unique characters. From initial sketches to dynamic, rigged 3D models, your work will enrich the heart and soul of our worlds.

If you’re a creative powerhouse with a strong collaborative drive and a desire to leave your mark on the industry, this is your chance to contribute to something special.

 

What You’ll Do

  • Design, model, and animate 3D characters: create stunning assets from high-poly sculpts to optimized low-poly models.
  • Collaborate and align with art direction: ensure assets follow established creative guidelines and best practices.
  • Implement feedback thoughtfully: iterate and refine work based on feedback from leads.
  • Communicate proactively: stay engaged and responsive within a highly collaborative team environment.
  • Deliver assets within agile guidelines: meet milestones and deadlines within a dynamic development pipeline.
  • Mentor and support less-experienced freelancers, fostering growth and high-quality work.

 

What We’re Looking For

Experience

  • 1+ shipped commercial titles.
  • 3+ years of experience in 3D character creation or equivalent.
  • 2+ years of experience working collaboratively within a creative team.
  • Strong knowledge of dynamic form, proportion, color, and design.

Core Skills

  • 3D Character Creation:
    • Modeling
    • UV Mapping
    • Skinning
    • Texturing
  • Character/Prop Rigging
  • Strong creative vision for dynamic character design

Bonus Skills (Preferred but not required)

  • Character/Prop Animation
  • Concept Art & Pre-Production:
    • Sketching
    • Mood Boarding
    • Turnarounds

Software Proficiency

  • Blender (or equivalent 3D software)
  • Substance Painter
  • Photoshop
  • Game Engines: Godot (preferred), Unreal and Unity are pluses.

 

Additional Details

  • Location: Fully Remote, North America
  • Pay Range: $50k – $80k
  • Type: Full Time Contract / 1099

 

Portfolio Submission

To apply, please include your resume and a portfolio link showcasing your passion and best work in 3D character design.

Join us in shaping the future of games and building something extraordinary together!

Don’t meet every qualification? Please apply anyway! Studies show that those from marginalized and underrepresented groups may shy away from applying to a job where they don’t check off every box in the listing, so we hope this will give you the little nudge you need to send in your portfolio.

About 
Big Blue Sky Games

Dreams without limits. The belief in a better tomorrow. A ragtag team that never gave up. That’s Big Blue Sky Games. We know what we’re up against, and we’re excited to show the world just what is possible up here in the clouds.

 

What Makes Us Unique

From humble beginnings, we’ve built something special – a meaningfully diverse, distributed group of wildly talented game development professionals working to make games you want to play.

When you go to your favorite restaurant and ask the waiter to surprise you, knowing that everything on the menu is great, they’ve earned your trust. We want to do that with games – to build experiences so memorable, you’re coming back to try whatever else we cook up.

 

  • Balance. We believe that turnover and burnout are preventing rewarding careers in games – and, in turn, that the quality of games built by folks worried about losing their jobs or crunching constantly is lower than it would be if they felt empowered and protected. To that end, a primary driving motivation for us is to not only attract coworkers our ambitions speak to, but to work actively every day to provide stability for them and their families.

  • Diversity. Diversity and inclusion aren’t buzzwords for us. From day one, we’ve worked to diversify our staff – and while we’re proud of the significant representation we’ve achieved, we also recognize that work never ends.

  • Community. Our games are for everyone, and they’re built with real life players in mind. We want our games to be approachable for people of all ages and from all walks of life, whether you want to play for 20 hours straight (editor’s note: we do not recommend this) or can only play for 20 minutes.

 

The best is yet to come

Our unconventional squad of untraditional people is on a mission to relentlessly continue to earn your trust. We’re going to make incredible games with safe and welcoming communities, and that requires creating careers, not jobs, by growing our uniquely talented teammates over many years to come.

Upbeat, casual games for contemporary audiences, from a studio you trust to retain the folks traditional developers have passed over, and a company genuinely dedicated to compassionate, inclusive teams and communities – that’s us.

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