I'm looking to hire a 3D artist for an exciting Unity project. The position is paid and contract-based and will start at four weeks with potential to extend. Targeting 40 hours/week.
The game in development is an isometric, square tile placement game featuring small stages of roughly 10x10 tiles. The game mostly fits into the tower defense genre. The artist will be responsible for creating a visual style for the game and executing (mostly) static tile designs for a variety of environments and effects. The artist will also be responsible for designing the game UI, which should be fairly simple. It is critical that the artist be a collaborative worker.
Skills
Most Important
Somewhat Important
Good to Have
Not Important
Themes/Inspiration
I'm just going to list out a bunch of themes/inspiration for my project so we can look for stylistic alignment
Process
This position will require an interview over Zoom. Please send me a portfolio link, as well as some information about yourself and perhaps an image or two of some work you've done that you feel fits any of the themes or inspiration listed above. No studios, please, I prefer to work with an individual.
No AI.
About Me
I am an independent game developer and former big tech engineer for 15 years based out of NYC.
Bionic Wombat Games is a new indie studio founded by Andy, a former Big Tech senior engineer with 15 years of industry achievements. We are a small team of engineering, art, and marketing, focused on creativity and innovation.
We took tower defense and turned it on its head! Welcome to Rogue Maze, a Maze Defense game where the tiles are the towers. Plan out your maze, place directional tiles, add a few distractions, and watch as your underlings collapse from exhaustion.