Bionic Wombat Games is hiring a Character Animator & Rigger for an unannounced Unity project. This is a remote, paid, contract-based position, working on a project basis.
The game in development is an isometric tile placement game where you build mazes for the enemies to navigate. It leans towards the tower defense genre with unique mechanics and a playful, oddball sense of humor.
We are looking for an artist to rig and animate a wide variety of character, creature and animal models with a few simple targets: walk, attack, die, and occasional special cases. You will work with our lead artist, who will create the models with your rigging and animation needs in mind. The character models and animations required are simple in nature.
Some of the varieties of enemies that will need animating:
Required Skills
Nice to Have
Themes/Inspiration
How to Apply
Send your portfolio showcasing your best and most creative character animation work, be it from games or related. Include a brief intro about yourself and your relevant experience, and a copy of your resume. Add a peculiar fact about yourself for extra points.
No studios, please.
This position will require an interview over Zoom.
Bionic Wombat Games is a new studio founded by Andy, a former Big Tech engineer with 15 years of industry achievements. We are a small team of engineering, art, music, and marketing.