Character Animator

Bionic Wombat Games
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Posted
March 26, 2025
Contract
ET ± 3 hours
Remote

Bionic Wombat Games is hiring a Character Animator & Rigger for an unannounced Unity project. This is a remote, paid, contract-based position, working on a project basis.

The game in development is an isometric tile placement game where you build mazes for the enemies to navigate. It leans towards the tower defense genre with unique mechanics and a playful, oddball sense of humor.

We are looking for an artist to rig and animate a wide variety of character, creature and animal models with a few simple targets: walk, attack, die, and occasional special cases. You will work with our lead artist, who will create the models with your rigging and animation needs in mind. The character models and animations required are simple in nature.

Some of the varieties of enemies that will need animating:

  • Unicorn
  • Turtle
  • Matryoshka doll

 

Required Skills

  • Rigging and animating models produced in Blender
  • Familiarity with Unity

 

Nice to Have

  • Experience with Git
  • If you're also good at particles and effects there is a bunch of work to be done there as well! :)

 

Themes/Inspiration

  • Symmetry and patterns
  • Labyrinths and mazes
  • Small worlds and miniature scenes
  • Playful and sarcastic humor

 

How to Apply

Send your portfolio showcasing your best and most creative character animation work, be it from games or related. Include a brief intro about yourself and your relevant experience, and a copy of your resume. Add a peculiar fact about yourself for extra points.

No studios, please.

This position will require an interview over Zoom.

About 
Bionic Wombat Games

Bionic Wombat Games is a new studio founded by Andy, a former Big Tech engineer with 15 years of industry achievements. We are a small team of engineering, art, music, and marketing.

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