Bionic Wombat Games is looking for a Unity Programmer to help bring our new title Rogue Maze to life. At BWG, you'll work with a small team on a high-quality codebase built in Unity 6 with URP.
For this position, we are looking for a C# and Unity programmer skilled with the Unity Animator framework and in building UIs with uGUI and code. Applicants must have strong programming fundamentals. You will work under the supervision of the game director/programmer and alongside two artists.
The position is remote (EDT timezone) and contract-based.
Responsibilities
Nice to have
Requirements
Required qualifications
How to apply
Send your resume, portfolio, and/or work experience highlighting your best and most challenging programming accomplishments. Include a brief intro about yourself and what you love about programming. Include a peculiar fact about yourself for extra points.
No studios, please.
This position will require up to three interviews, including an introduction, programming interview, and follow-up.
Bionic Wombat Games is a new indie studio founded by Andy, a former Big Tech senior engineer with 15 years of industry achievements. We are a small team of engineering, art, and marketing, focused on creativity and innovation.
We took tower defense and turned it on its head! Welcome to Rogue Maze, a Maze Defense game where the tiles are the towers. Plan out your maze, place directional tiles, add a few distractions, and watch as your underlings collapse from exhaustion.