Music Composer

Can Can Can a Man
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Posted
June 22, 2026
Freelance
Anywhere
Remote
300-500€ per minute

ABOUT THE PROJECT

We’re an indie team building a narrative-driven minigame collection about the immigrant experience in America. The project is in active development, and we’re a small, distributed team. This is a part-time contract role. You’ll work remotely, with regular async collaboration and scheduled team syncs.

 

WHAT WE'RE GOING FOR

We’re making the game as a heartfelt, intimate satire of contemporary American life and culture, seen through the eyes of an immigrana

We are working on an unannounced rhythm-action game, where you fight to the rhythm of the music, as well as a horror game. We are targeting PC release first, then consoles and tablet/mobile. We are searching for multiple artists, to compose 5-10 minutes of songs each in multiple genres, for a total of 120 minutes of music. The game is slated for late 2026/early 2027 release.

And no, no NFTs, no AI, it's an old-fashioned pay-get game model. This is a smaller project, with about 7 non-composer devs and artists.

 

About the position

Once upon a time, there was a kingdom, and in that kingdom was a beautiful talented team of game devs. But then, a dragon of complete lack of musical talent appeared, and blocked their tower, making it impossible for them to reach the stars!

Fortunately, a brave bard with shining lute appeared, squashed the dragon, and together with the team they flew to the stars! Which they then used to pay their rent or something!

But seriously: We need songs for a rhythm game. We are especially interested in:

  • Electronic
  • Rock/Metal
  • Trip hop
  • Alternative pop
  • Post Rock/Punk
  • Childrens-choir music (for horror game)
  • Ambient (horror game)

But we are still willing to be convinced by your tracks.

 

Rights/Copyright stuff:

Basically, we want the right to use the songs in our gaming projects, but also let you use the music how you want (apart from selling it to other projects) We want:

  • Exclusive rights to use the composed music in games/movies/ads/etc.
  • Non-exclusive right to sell the tracks as parts of "game soundtrack" collections (so we can sell the soundtrack, but so can you)
  • Right to let people perform the music as part of "video game music from game X"
  • For The tracks to be clearly labelled as "Song from game [gametitle]" when performed by the artist
  • Agreement for fan works/streams/reviews/gameplay videos to use the tracks without worry of copyright claims from the artist (does not cover people just ripping the game soundtrack)

You keep:

  • Streaming rights (apart from the above)
  • You selling/performing the music yourself, or as part of your own albums/bandcamps/etc

 

Requirements*

Must haves

  • 3+ years of professional experience
  • Strong portfolio - Required
  • Understanding of audiences - 1+ songs with 2000+ views
  • Examples of work from pre-AI era - Link to 5+ songs

 

Nice to haves

  • Video game experience - 1+ steam/console releases
  • Experience with dynamic music - link
  • Track remixing experience - link to tracks
  • Experience working with vocalists - link to tracks

*These are real minimum requirements.

 

Benefits

  • Remote 100% (and will remain remote)
  • Startup atmosphere, small team
  • Elastic working hours
  • No micromanagement, just tasks to be completed after establishing their expected effort, with check ins twice a week

 

Other

  • Team tools: Git, Google Drive, Google Docs, Miro, Unity
  • Communications: Discord
  • Rate: 300-500€ per 1 minute

 

To apply:

Send an email with "[composer]" + your name. Provide link to your portfolio, with 3-4 tracks you think we would be most interestedin, and attach CV in pdf form (or link to online version). Do not send a cover letter, keep email text under 100 words. Applications not following this schema won't be seen.

 

EXPIRATION DATE 2026/07/27

t (and, sometimes, an alien).

We’re in our third prototyping phase, rapidly testing visual and narrative directions, so we haven’t locked in a specific art style yet. We’re looking for someone who can explore a visual language that feels intimate, heartfelt, satirical, disarming, and a little weird (there will be aliens, after all). We want to capture contemporary urban life, especially in the San Francisco Bay Area, but not in a photorealistic way. We’re after something unique, funny, and bold, something that brings players home.

 

WHAT YOU'LL DO

  • Develop the visual art direction with the team: style, tone, color, and illustration language
  • Produce game-ready assets: characters, environments, UI illustrations, supporting visuals
  • Collaborate across Game Design, Narrative, and UI/UX to make art and systems feel unified
  • Communicate proactively with the team and leads, keeping the art direction aligned with our shared vision and keeping scope and pace on track.
  • Report regularly to your supervisor on task planning and progress
  • Contribute to a shared style guide that keeps the visual language consistent across all three stories

 

WHAT WE'RE LOOKING FOR

  • 2–3 years working as a game artist in the industry
  • Shipped at least one title as the main artist or main contributor to art production
  • A team player and active communicator who can give and receive constructive feedback
  • Punctual and respectful of everyone’s time: you deliver and show up when you say you will
  • Familiarity with Unity asset pipelines or similar production environments
  • Honest and transparent: comfortable voicing constraints or disagreement early, politely and constructively
  • A good sense of humor
  • Comfortable engaging with serious subjects such as immigration
  • No AI-generated art

 

HOW TO APPLY

Send us:

  • Your portfolio (link or PDF)
  • A brief note on what drew you to this project (2 to 3 sentences is plenty)
  • Your expected hourly or project rate

 

We read every application. If your work catches our attention, we'll reach out to set up a conversation.

About
Can Can Can a Man

Freshly grown game development team, raised with care, under the blue light of computer screens.

 

Storage Instructions

Store in a cool, dry place filled with supportive community and vibrant creativity. Handle with care and nurture constantly for the best results. Store away from the sun and grass.

 

Warning

Overconsumption may lead to increased heartbeat during game launches, euphoria on positive reviews, and occasional reality disconnection. Please enjoy responsibly.

It's all about Gold! Build a city, invite adventurers and give them quests, until they solve your problems... of not having enough gold! Do you know how much pet-god food costs these days? Not to mention building a city in a land besieged by monsters!

For connoisseurs of unique colony-builders, Gold Gold Adventure Gold is a mix of Cult-of-the-Lamb, Rimworld and Majesty, mixed with Black & White and a pinch of Against the Storm.

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