Game Developer

Colby Henon
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Posted
December 28, 2025
Contract
Anywhere
Remote

I’m developing an original, physics-driven indoor golf simulator game that uses real-world inputs to drive interactive gameplay. The project is currently in the prototype/demo phase, with the goal of creating a polished proof-of-concept suitable for simulator environments.

The core system design and underlying mechanics are already defined and protected. I’m looking for a skilled developer to help implement and refine the gameplay and physics systems without publicly disclosing sensitive IP.

This is a focused indie project with clear technical direction — not a game jam or speculative idea.

What You’ll Work On

  • Build a playable prototype / demo
  • Implement physics-based gameplay systems
  • Translate external simulator data into in-game behavior
  • Develop core interactions, collisions, and game feel
  • Help structure gameplay architecture for future scalability
  • Collaborate closely on iteration, tuning, and performance

Ideal Skills & Experience

  • Strong experience with Unity or Unreal Engine
  • Gameplay programming background (C#, C++, or Blueprints)
  • Solid understanding of physics and simulation systems
  • Experience with data-driven gameplay
  • Comfortable working on early-stage prototypes and demos
  • Indie, startup, or experimental project experience preferred

Nice to Have (Not Required)

  • Familiarity with indoor golf simulators or sports simulation
  • Experience with hardware-integrated or real-world data systems
  • Interest in golf or sports-based interactive experiences
  • Destruction, interaction-heavy, or systems-driven gameplay experience

Project Details

  • Stage: Prototype / Demo
  • Scope: Focused proof-of-concept
  • Engagement: Contract / Freelance
  • Compensation: Paid (based on experience)
  • Future Potential: Expanded development, licensing, or long-term collaboration

Why This Is Interesting

  • Unique technical challenge in the indoor golf simulator space
  • Early involvement in a protected, original concept
  • Direct collaboration with the project owner
  • Clean scope focused on building something that works
  • Opportunity to help shape a new simulator-based experience

How to Apply

Please include:

  • A short introduction
  • Relevant gameplay or simulation projects
  • Engine preference (Unity or Unreal)
  • Availability and typical contract rate
Additional concept details will be shared after an initial conversation.
About
Colby Henon
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