Senior Pixel Artist

Dave Miller
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Posted
July 11, 2026
Freelance
Anywhere
Remote

I'm a solo dev working on a Game Boy Color-inspired RPG. I'm hiring a Senior Pixel Artist to help define the game’s visual identity and build some initial assets that will be used in a pitch video.

 

About the game

  • Art style: Authentic Game Boy Color-inspired aesthetic with a top-down perspective 
  • Setting: remote North Atlantic fishing villages. Fog, dark sea, weathered saltbox houses, rocky coasts
  • Mood: lonely, windswept, melancholic, horror-adjacent vibes
  • Inspiration: Tall tales of the sea. Moby Dick, 20,000 Leagues Under the Sea, Creature from the Black Lagoon, The Fisherman, The North Water. Stories that have a deep reverence, respect, and fear of the sea
  • References: Dredge (tone, vibes), Robert Eggers' films (desaturated colors, natural-light palettes, also vibes), Widow’s Bay (gloomy/spooky coastal)

 

About the job

  • Art direction: help to define a distinct visual direction for the game, as well as define a limited color palette
  • Assets: create a small, highly-polished set of environments, characters, creatures, and key assets for a pitch video
  • Long-term potential: if we work well together, the full game will need tons of assets and I’d love to continue the relationship 

 

Details

  • Paid art test for all artists who seem like they could be a good fit
  • Full project brief and list of deliverables will be discussed and provided after a signed NDA
  • Work-for-hire contract
  • Please provide per-asset rates only. Include your rates for environment/tile work, character sprites, and creature sprites (the art direction phase will be scoped and quoted separately)

 

To apply

Send an email with your portfolio (limited-palette or Game Boy-style work especially, if you have it), your rates, and your availability.

About
Dave Miller
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