I'm a solo dev working on a Game Boy Color-inspired RPG. I'm hiring a Senior Pixel Artist to help define the game’s visual identity and build some initial assets that will be used in a pitch video.
About the game
- Art style: Authentic Game Boy Color-inspired aesthetic with a top-down perspective
- Setting: remote North Atlantic fishing villages. Fog, dark sea, weathered saltbox houses, rocky coasts
- Mood: lonely, windswept, melancholic, horror-adjacent vibes
- Inspiration: Tall tales of the sea. Moby Dick, 20,000 Leagues Under the Sea, Creature from the Black Lagoon, The Fisherman, The North Water. Stories that have a deep reverence, respect, and fear of the sea
- References: Dredge (tone, vibes), Robert Eggers' films (desaturated colors, natural-light palettes, also vibes), Widow’s Bay (gloomy/spooky coastal)
About the job
- Art direction: help to define a distinct visual direction for the game, as well as define a limited color palette
- Assets: create a small, highly-polished set of environments, characters, creatures, and key assets for a pitch video
- Long-term potential: if we work well together, the full game will need tons of assets and I’d love to continue the relationship
Details
- Paid art test for all artists who seem like they could be a good fit
- Full project brief and list of deliverables will be discussed and provided after a signed NDA
- Work-for-hire contract
- Please provide per-asset rates only. Include your rates for environment/tile work, character sprites, and creature sprites (the art direction phase will be scoped and quoted separately)
To apply
Send an email with your portfolio (limited-palette or Game Boy-style work especially, if you have it), your rates, and your availability.