Doborog Games is looking for an experienced Narrative Designer to turn our laser sword fighting VR robots into interesting characters!
What we're looking for:
- Experience creating a rich set of characters with distinct personalities, voices and relationships.
- Comedy writing that does not overly detract from the tension of the narrative.
- A flair for the DRAMATIC!
- Exceptional skills writing spoken dialogue that is clear, in character, and rolls easily off the tongue of voice actors!
- A solid understanding of the intersection of game design and narrative, and how to make the two resonate and reinforce each other.
- Experience structuring writing within game and localization tools. An appreciation for spreadsheets!
- Creativity in the face of Scope / Quality / Time constraints.
- A positive attitude and collaborative mindset!
Responsibilities:
- Expand our existing IP, and work within an established narrative premise to craft an excellent new story that is fresh, but rooted in the original!
- Craft a compelling narrative around robot gladiators that work well with their mechanical design.
- Structure dialogue in a way that can be delivered to voice actors, and help bring the most out of their performances by providing feedback and direction for recordings.
- Work with all disciplines to expand the structure and tools needed to surface dialogue and narrative events based on dynamic gameplay and non-linear storytelling.
- Document, communicate and iterate on narrative ideas before moving forward with their full implementation.
Nice to have (but not required):
- Multiclassing with engineering, game design, animation or other neat disciplines!
- Physical acting skills to portray characters with motion capture technology.
- A philosophical curiosity for what it means to be a human, a robot or other sentient being of non-traditional mind or body configuration.
- Thinking sword fights are cool. (this is actually required, sorry!)
Working with us:
Our team is fully remote. Candidates should be able to accommodate at least a three-hour daily overlap with the U.S. Pacific Timezone to enable synchronous design collaboration. As a studio we value:
- openness and rapid iteration - we’re often livestreaming our development, sharing clips of progress on our TikTok, and providing Early Access builds to our community for visibility and feedback.
- long-term happiness - we don't crunch, and we do our best to create an environment that values your long-term happiness over surprise deadlines.
- reflection and growth - we regularly hold retrospectives to reflect on what’s gone well and where we can improve, and celebrate team members’ wins.
- learning new things and making games! - our team loves prototyping and learning new things, and we regularly hold week-long game jams where team members can work on anything they’d like, whether it’s making a game to put on itch.io or learning a new skill.
Details:
- Salary range: $40,000 - $120,000 USD yearly based on experience
- Location: Remote, anywhere in the world available during Pacific Time (at least a 3 hour overlap)
- Hours: Full-time (40 hours per week)
Application closing date 10 November 2023
Doborog Games was founded by solo indie developer Erik Rydeman (Playfish, Popcap and EA Mobile) and has since grown into a small core team of 7. Our first full game, Clone Drone in the Danger Zone, started as a small prototype that quickly gathered traction on YouTube, further developed in Steam Early Access, and fully released on Steam, Xbox, Nintendo Switch and PlayStation in 2021. We are now working on a sequel in VR that aims to push the state of VR combat games forward!
Clone Drone in the Danger Zone is a robot voxel slice-em-up where any part of your body can be sliced off, which plays out across a variety of singleplayer, online multiplayer and online co-op modes. With your human mind downloaded into a robot gladiator, you must survive the sinister trials of the arena and join the human resistance against the evil robot empire.