Unreal Netcode Specialist

Eucalyptus Heavy Industries
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Posted
May 12, 2026
Contract
Anywhere
Remote

We’re reworking an existing PC/Steam indie game for a new deluxe version. The game is a wacky, high-energy turn-based multiplayer game designed for exciting, competitive, and funny moments with friends, stylized a bit like games from the Gamecube, Dreamcast, and PS2 era.

We’re looking for an experienced C++ programmer with Unreal Engine 5 netcode and lobby development experience to manage a focused multiplayer systems overhaul. This is a contract role for a specific project and scope of work, estimated to take 2-3 months, but given the right candidate and scope, there’s a possibility of further collaboration beyond the initial engagement.

 

Task

Our game’s peer-to-peer multiplayer setup is currently built entirely in Blueprints, with players connecting and inviting to games through Steam invites using the Steam Overlay. We want to build a more integrated system with a more natural flow that makes it fast and easy to join friends and get into the game using an in-game lobby and friend invite/join system.

The existing setup works, but our planned feature set exceeds the potential of the existing implementation, so we need an expert to rebuild our lobby system and improve our netcode.

  • Review existing Blueprints setup for lobbies and game netcode and provide input on features and improvements, keeping game scope and timeline in mind.
  • Design and implement improved netcode, lobby system and menu flow in C++ or Blueprints.
  • Replace the existing Steam Overlay invite flow with an in-game invite and join system (still using the Steam online subsystem.)

 

Qualifications

  • Proven experience with Steam netcode implementation in Unreal Engine
  • Ability to “figure out how stuff works” by reverse-engineering and reviewing existing game logic
  • At least one shipped title with a similar role
  • Ability to work independently without heavy oversight, but with clear, consistent communication

 

Role

This is a paid, remote position. Rate is negotiable based on experience: please include your rate when you apply. The initial contract is for completion of this specific task and project over an estimated period of 2-3 months.

 

To Apply

Send an email with a resume and cover letter including examples of relevant shipped work. Links to credits or your portfolio would be very helpful, as well as any information you can provide about your availability in the near future.

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Eucalyptus Heavy Industries
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