We’re Failbetter Games, an award-winning independent games studio and makers of Sunless Sea, Sunless Skies, Mask of the Rose and Fallen London.
We're looking for a freelance 3D animator to help us with an unannounced project, which takes place in a new fantasy setting with a combination of 2D and 3D art. We’ll get into much more detail below, but first, here are some key points to help you decide if it’s worth reading on:
The Work
We need someone to help us with rigging and skinning for various 3D models, and then to create a range of animations for them. Here is the work we’ve identified so far, which will be spread out over the next one or two years.
This is necessarily a bit vague since we aren’t ready to announce the game yet; if we shortlist the application, we’ll offer to show you the game so we can discuss the work more concretely.
The overall amount of work is significant. If your availability allows, we’d be happy to work with a single person on most or all of the above. But even if you could only take on a portion of it, we’d be very glad to hear from you – we don’t mind dividing the work between a few people.
It’s likely we’ll identify more animations we’d like to add later, so we may be able to offer further work after the above is complete, if you remain available.
Who Can Apply
How We’ll Work Together
We’d like to add you as a guest to our company Slack, so our artists and producer can talk through upcoming work, discuss feedback, or provide any support you need more efficiently than over email. We’re based in the UK, so you’ll need to have some availability to speak between 10:00 and 17:00 UK time, when most of us are working.
You don’t have to be available every day or during any particular part of that window, and we also won’t expect you to respond immediately. But we’d generally like to be able to reach you for a discussion within a few days while you have work in progress, unless you’ve let us know you aren’t going to be available for a period. It’s likely we’d also want to schedule occasional video calls, though we expect the frequency of those could vary a lot based on your needs and preferences.
We’re using Unity for this project. It might make sense for you to implement animations in Unity if you have relevant prior experience (and if that’s the case, please let us know in your application). However, we’ve made some animations ourselves to investigate the pipeline and expect it will be straightforward for us to handle implementation. If you aren’t used to doing this already, we’ll probably just provide some guidelines on how to provide the animations in a form that will make this easy for our artists.
Internally, we share most art, design and writing work for feedback, and make changes based on that. We expect we’ll often request revisions to your work, too, so it’s important that you be comfortable with that.
This is a freelance arrangement, and the amount of work we can offer may vary month to month. If you keep us informed about your availability, we may be able to adapt to your needs – for instance, unblocking a set of animations in advance if you’ve let us know you’ll have a period with greater availability, or pacing things out if we know you can generally do ten hours a week.
We’ll credit you for your work. We won’t use it to train AI, and also require that you not use AI in any work performed for us.
Pay
How to Apply
If you’re interested, you can write to us by 9:00 BST on 31 March 2025. Please include these details:
What to Expect After Applying
If we shortlist your application, we expect to get back to you within three weeks of the deadline.
Even if we’re not looking to move ahead with your application, we should be able to let you know as much within the same timeframe. If that happens, it’s still possible we’ll follow up with you at a later time unless you asked us not to (or indicated a cut off on your availability).
The only case when you shouldn’t expect to hear from us is if you represent an outsourcing agency or similar and contacted us even though we asked you not to.
If you’re shortlisted, we’ll ask you to sign an NDA and also invite you to a video call so we can talk in more detail about how we might work together; we'll also show you the game we’re working on. We’ll discuss some example tasks, and ask you – not on the call – to think about how long they might take. This will help us cost the work and also see how it would fit with the rest of the project timeline.
We’re an indie video game studio devoted to making games with stories at their heart. The company was founded in 2009; since then, we’ve become a team of eighteen, released award-winning premium games, and grown a browser RPG from a few choices to a 2.5 million word epic. We have been named among the best small games companies to work for by GamesIndustry.biz five times, most recently in 2022, when we also won their Diversity Award.
We’re known for Sunless Sea and Sunless Skies, (available for PC, Mac, Linux, PS4, Xbox One and Nintendo Switch), in which you play as a lineage of Victorian captains, as well as for Fallen London, our free-to-play browser game. We also made Dragon Age: The Last Court for BioWare. We make games that we love, and our profits go back into the studio. We’re in this for the long term.
Culture
We operate a relaxed and open culture, with realistic expectations of our team. We treat overtime as something to be used only in emergencies, and we don’t crunch. We use productivity tools (like Slack) to drastically reduce the amount of time spent in meetings or slaving over a hot inbox.
We don’t tolerate harassment of our staff. Our community and player guidelines are robust and we have support available should any staff become the target of harassment.
We hold regular company social events, including gaming evenings, and have an annual gathering for all staff, most recently in the Lake District.
Location
We no longer have a permanent office. We know many people hope to visit, or occasionally leave us intriguing gifts; currently, neither is possible. Individually, we are based in the UK, Ireland, Spain and Brazil.
Mask of the Rose is a marvellous romance with a hint of murder. Lose your heart to a stolen city in this game of amorous intrigue! Seek love, for yourself or your friends. Help a murdered man find justice. And watch out for the bats.
SAIL THE STARS. BETRAY YOUR QUEEN. MURDER A SUN. Sunless Skies is a Gothic Horror roleplay game with a focus on exploration and exquisite storytelling.
LOSE YOUR MIND. EAT YOUR CREW. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.