We’re Failbetter Games, an award-winning game development studio and makers of Sunless Sea, Sunless Skies, Mask of the Rose and Fallen London. We’re known for inventive narrative design, hand-crafted worlds and rich, atmospheric storytelling.
We’re looking for a Lead or Senior Unity Developer to join our small in-house team. This position is permanent, remote, and full time, which for us means 35 hours a week.
About the Role
This is primarily a development role, best suited to someone who’d like to directly apply their skill and expertise to projects, rather than transition into management. You’ll spend much of your time directly implementing or improving features, often in collaboration with designers, writers, and artists.
You’d work alongside one other Unity developer on an unannounced project for PC and consoles, with a new fantasy setting. As with our past work, it has a complex non-linear narrative; in contrast to it, there’s a greater emphasis on non-narrative gameplay.
Whether we’d offer a lead or senior position would depend on skills and experience. From week to week, the main difference would be whether you have responsibility for higher level decisions on matters like system architecture, tooling choices, or risk management.
Skills and Requirements
You don’t need a particular degree nor some arbitrary number of shipped titles or years’ experience to work for us. As long as you’re able to do the job well and can demonstrate that in your application, we’d love to hear from you.
For this role, that will mean significant breadth of knowledge and expertise in the use of Unity for game development. If you’re seeking a lead position, we’d ask that you be familiar with the entire development cycle from pre-production through to launch or post-launch. More than any specific expertise, we’ll need you to be good at learning new things and applying them to novel challenges.
We make games for PC, Xbox, Switch, and PlayStation, so experience developing for most or all of these platforms would be valuable, but it’s very much not essential for the role: if for instance you’ve only developed for PC but think you’d otherwise be a good fit, we’d be glad to hear from you.
What we can offer
Failbetter is committed to offering employees a safe, respectful environment, a healthy work-life balance, and transparent decision-making. We strive to avoid crunch and enthusiastically eliminate systemic sources of overtime. We don’t talk over one another in meetings, and we don’t expect all our employees to share the same hobbies and cultural references.
We’ve won a GamesIndustry.biz Best Places to Work award four years out of the last five, as well as their Diversity Award in 2022.
Further benefits of working here include:
Remote Work
The entire team is remote, and we expect to remain that way.
Our studio is based in the United Kingdom, but you don’t have to be. However, we do require that you be available during our core hours, which are 11:00 to 16:00 UK time. Also, depending on your location, we might need to structure this as a contract position rather than direct employment: we’ve found that the administrative requirements for that can be impractical for a small studio like ours in some jurisdictions.
We typically find that these hours work best for people who live no more than three time zones away from the UK. If you think your personal circumstances might make you an exception, please explain why in your cover letter. We’re also open to sponsoring a UK work visa for this role.
We pay UK salaries; whether that works in your favour will depend on your location. In particular, this means that our positions are usually not a good fit for people working from the United States, due to the differences in cost of living and health care.
Important Details
How to apply
We are taking open applications for this position until the role is filled. To apply, send us an email by 9:00 BST on Monday 2 September, including all of the following:
If you’re unsure whether to apply, we’re happy to answer questions, which you can send to jobs@failbettergames.com.
We’re an indie video game studio devoted to making games with stories at their heart. The company was founded in 2009; since then, we’ve become a team of eighteen, released award-winning premium games, and grown a browser RPG from a few choices to a 2.5 million word epic. We have been named among the best small games companies to work for by GamesIndustry.biz five times, most recently in 2022, when we also won their Diversity Award.
We’re known for Sunless Sea and Sunless Skies, (available for PC, Mac, Linux, PS4, Xbox One and Nintendo Switch), in which you play as a lineage of Victorian captains, as well as for Fallen London, our free-to-play browser game. We also made Dragon Age: The Last Court for BioWare. We make games that we love, and our profits go back into the studio. We’re in this for the long term.
Culture
We operate a relaxed and open culture, with realistic expectations of our team. We treat overtime as something to be used only in emergencies, and we don’t crunch. We use productivity tools (like Slack) to drastically reduce the amount of time spent in meetings or slaving over a hot inbox.
We don’t tolerate harassment of our staff. Our community and player guidelines are robust and we have support available should any staff become the target of harassment.
We hold regular company social events, including gaming evenings, and have an annual gathering for all staff, most recently in the Lake District.
Location
We no longer have a permanent office. We know many people hope to visit, or occasionally leave us intriguing gifts; currently, neither is possible. Individually, we are based in the UK, Ireland, Spain and Brazil.
Mask of the Rose is a marvellous romance with a hint of murder. Lose your heart to a stolen city in this game of amorous intrigue! Seek love, for yourself or your friends. Help a murdered man find justice. And watch out for the bats.
SAIL THE STARS. BETRAY YOUR QUEEN. MURDER A SUN. Sunless Skies is a Gothic Horror roleplay game with a focus on exploration and exquisite storytelling.
LOSE YOUR MIND. EAT YOUR CREW. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.