We’re Failbetter Games, an award-winning game development studio and makers of Sunless Sea, Sunless Skies, Mask of the Rose and Fallen London. We’re known for inventive narrative design, hand-crafted worlds and rich, atmospheric storytelling.
We’re looking for a Writer and Narrative Designer to join our small in-house team at either a senior or non-senior level, working specifically on Fallen London. This position is permanent, remote, and full time, which for us means 35 hours a week.
We’re based in the United Kingdom, but as long as you can be available between our core hours of 11:00 and 16:00 UK time, you don’t have to be.
Also, if you are based elsewhere, it’s likely we’ll have to structure this as a contract position: we’ve found the administrative requirements for direct employment can be impractical for a studio our size in many jurisdictions.
About the Role
You’ll be working on Fallen London, a somewhat unusual narrative browser game. It’s 15 years old this year, with over four and a half million words when we last counted. It’s a live service RPG with ongoing updates, and very politely free-to-play: development is funded mostly by monthly subscriptions and premium stories. A tabletop roleplaying game in the same setting is currently 1500% funded on Kickstarter.
A few things you can do in Fallen London:
Because we’re a small team, your duties will be varied. You can expect to do all of the following:
Requirements
You don’t need a particular degree nor some arbitrary number of shipped titles or years’ experience to work for us. As long as you’re able to do the job well and can demonstrate that in your application, we’d love to hear from you.
Because Fallen London is primarily a narrative game and more oriented towards prose than dialogue, we find it benefits from conventional writing skills, of the kind that would be helpful for writing a short story.
Our writing is also denser in choice and consequence than is usual in video games. In Fallen London, we call the approach we use for this quality-based narrative. Qualities might represent any of the following (among other things):
For this role, we don’t require you to have done previous work with quality-based narrative, but you will need to be comfortable translating your story ideas into this framework. We anticipate that this will usually require you to have experience with some form of interactive writing that goes beyond branching narrative.
Optional Extras
Any of the following would be helpful and worth telling us about in your application, but they’re very much secondary and not required for you to apply:
Remote Work
The entire team is remote, and we expect to remain that way.
As mentioned above, you don’t have to live in the UK to apply, but it’s likely we’d have to offer you a contract position rather than direct employment. And because our work benefits a lot from being able to communicate in real time, we will need you to be available between 11:00 to 16:00 UTC/BST.
We typically find that these hours work best for people who live no more than three time zones away from the UK. If you think your personal circumstances might make you an exception, please explain why in your cover letter.
You will need to do your work from a location where we’re able to pay you: the main exception we’re aware of is Russia, due to sanctions. We’re open to sponsoring a UK work visa for this role, which may help if this would otherwise apply to you. If you would like us to sponsor a visa, please let us know in your application.
We pay UK salaries; whether that works in your favour will depend on your location. In particular, this means that our positions are usually not a good fit for people working from the United States, due to the differences in cost of living and health care.
What We Can Offer
Failbetter is committed to offering employees a safe, respectful environment, a healthy work-life balance, and transparent decision-making. We strive to avoid crunch and enthusiastically eliminate systemic sources of overtime. We don’t talk over one another in meetings, and we don’t expect all our employees to share the same hobbies and cultural references.
We’ve won a GamesIndustry.biz Best Places to Work award four years out of the last six, as well as their Diversity Award in 2022.
Further benefits of working here include:
If you’re outside the UK and we offer you a contract position, unfortunately we won’t be able to provide all of these, but we’ll pay you at a higher rate to compensate for it.
How to Apply
If you’d like to be considered for the role, you can write to us by 9:00 UTC on Monday 17 March. Please include the following:
If you’re unsure whether to apply, we’re happy to answer questions, which you can send to the above email address.
What to Expect After Applying
You should hear from us within two weeks of the deadline; often, we’re able to reply considerably sooner. We’ll let you know whether or not you make it to the next stage of applications.
We generally invite 5-15% of candidates to that second stage, which involves answering a few short written questions. The third and final stage is a remote interview that usually lasts between 60 and 90 minutes.
We’re an indie video game studio devoted to making games with stories at their heart. The company was founded in 2009; since then, we’ve become a team of eighteen, released award-winning premium games, and grown a browser RPG from a few choices to a 2.5 million word epic. We have been named among the best small games companies to work for by GamesIndustry.biz five times, most recently in 2022, when we also won their Diversity Award.
We’re known for Sunless Sea and Sunless Skies, (available for PC, Mac, Linux, PS4, Xbox One and Nintendo Switch), in which you play as a lineage of Victorian captains, as well as for Fallen London, our free-to-play browser game. We also made Dragon Age: The Last Court for BioWare. We make games that we love, and our profits go back into the studio. We’re in this for the long term.
Culture
We operate a relaxed and open culture, with realistic expectations of our team. We treat overtime as something to be used only in emergencies, and we don’t crunch. We use productivity tools (like Slack) to drastically reduce the amount of time spent in meetings or slaving over a hot inbox.
We don’t tolerate harassment of our staff. Our community and player guidelines are robust and we have support available should any staff become the target of harassment.
We hold regular company social events, including gaming evenings, and have an annual gathering for all staff, most recently in the Lake District.
Location
We no longer have a permanent office. We know many people hope to visit, or occasionally leave us intriguing gifts; currently, neither is possible. Individually, we are based in the UK, Ireland, Spain and Brazil.
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LOSE YOUR MIND. EAT YOUR CREW. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.