We're looking for a hands-on Game Designer to shape and deliver updates for an established MMORPG. We run our games with a design-driven approach: game design shapes priorities, guides updates, and defines how the player experience evolves. You'll own ideas from concept to release and engage directly with the community to help shape the game's future. Most of your work will involve designing, configuring, and executing updates within the game's existing tools and systems. In short, take ownership of content design and production for a well-established MMORPG with a loyal, vocal community. Shape the game’s future alongside its players, designing and delivering engaging updates within the constraints of an existing and old toolchain.
What You'll Do
- Drive the game's direction through clear design priorities and practical improvements.
- Own ideation, design, implementation, testing, and iteration of gameplay updates.
- Engage with players to discuss ideas and shape updates.
- Design and balance PvP, PvE, progression, rewards, and game economy.
- Create and execute live events and repeatable activities using existing game tools.
- Manage content configurations, balancing sheets, and tools used to deliver updates.
- Combine player feedback, gameplay data, and design judgment to guide decisions.
- Document changes, playtest, and coordinate release readiness with the team.
What We're Looking For
- Experience designing and implementing content for MMORPGs.
- Hands-on approach and the ability to take ideas through to execution independently.
- Strong understanding of progression, balance, motivation, and economy.
- Confidence using game configuration tools, spreadsheets, and numerical balancing.
- Creativity within existing systems and technical constraints.
- Ownership of priorities, delivery, and results.
- Engage with players, explaining decisions, and turn feedback into improvements.
- Clear communication, practical documentation skills, and strong written English.
Bonus Points
- Experience with F2P PC MMORPGs, live operations, or legacy game systems.
- Game art experience, including creating, adapting, or integrating assets.
- Analytics experience, including player behavior and measuring update performance.
- SQL, Lua, or general scripting knowledge.
- Spanish language skills.
- EU preferred (but not required).
Young, agile, and resilient, Fawkes Games was founded in 2023 with a simple mission: to breathe new life into forgotten gems and reignite the flames of passion within their communities. We’re a small but determined team, bootstrapped from the beginning, driven by creativity, community, and a relentless desire to craft games that matter.
What do we believe in?
- Remote-first – results matter more than timezones.
- Fast & focused – we iterate quickly and ship often.
- Player-first – our community guides our decisions.
- Quality over quantity – we keep it simple and impactful.
- Adapt & embrace – new technology is here to stay.
What do we offer?
- Truly-remote – work from anywhere in the world.
- Competitive salary – based on experience.
- Results-oriented – little reporting, better games.
- Yearly results-based & community bonuses.
- 30 days of paid vacation per year.
Let's craft unforgettable experiences for players and forge our path together 🕹️❤️.