The Admin
- Business Unit: Fellow Traveller Games
- FTE: Full-Time (37.5 hours per week)
- Duration: Ongoing/Contract
- Reports to: Product Manager (based in Canada)
- Location: Remote (Preference for candidates between U.S Pacific Time & Eastern Time)
Why this role matters and what success looks like
Help our developer partners bring unique, story-rich indie games to life! As Associate Product Manager, you’re the key support for the Product Manager, assisting in the planning and execution of each games’ go to market strategy.
You’ll also lead the planning and execution of activities at the point of purchase, as well as any live events the games will be participating in.
This role is ideal for a person with strong executional ability, is capable of managing their time across multiple responsibilities and who thrives in a dynamic environment. If you’re organised, creative, a natural communicator, and hungry to learn, this is your chance to grow into a future Product Manager.
When done well, this role results in:
- Developers who are thrilled with our marketing efforts.
- Excellent marketing assets that effectively showcase each title.
- Games exceeding their marketing targets and revenue forecasts.
- Excellence of execution that frees up the Product Manager to create high-quality positioning and strategic plans tailored to each game.
What sort of stuff does this person do all day?
- Work with the Product Manager to offer insights to strategic and tactical planning
- Coordinate activity for game launches, digital events and platform promotions
- Collate and track data and metrics, and help ensure the Product Manager and Associate Product Manager have their fingers on the pulse of what’s happening with our games
- Support developer comms, meetings and campaign reporting
- Own parts of the go to market planning and execution, especially at point of purchase and events
Embracing our values
- Ownership of our success - we first look to what is in our power to control and what actions we can take. We treat problems as challenges to be overcome rather than excuses for failure. If something goes wrong, we look first to what we could have done differently ourselves rather than blaming others.
- Spirit of Generosity - we assume the best of others and take into account the goals and situation of our partners. Wherever possible we strive for a win-win outcome.
- Win or lose as a team - all success is the result of a team effort and everyone’s role is important whether it’s coming up with the idea for a trailer or calculating the royalties.
- Hungry to Learn - we are always hungry to learn and teach ourselves anything we need to know rather than expect someone else to hand it to us on a plate.
- Focus on the Future - we look back at what went right or wrong through the lens of doing better in the future rather than allotting or avoiding blame.
- Remarkable Work - we’re interested in taking swings on exciting and interesting games and developers and trying new things. Some will hit and some will miss but the important thing is to do something interesting, something worth talking about.
Qualifications and Skills
- Some experience in product marketing, brand management, or publishing within the games industry, with an understanding of how games go to market.
- Excellent project management skills.
- Strong communication and collaboration skills, including working with developers, PR agencies, and internal teams.
- The ability to think strategically in order to execute marketing plans to stated objectives.
- Comfortable working in a fast-moving, flexible environment with shifting priorities.
- Ideally experience launching indie games on platforms including Steam, Nintendo Switch, PlayStation and Xbox.
Benefits
- Competitive industry salary.
- Flexible remote work arrangements.
- Support for professional development and learning opportunities.
- A collaborative, innovative, and inclusive work environment.
- Opportunities to work on exciting projects with passionate colleagues.
Equal opportunity employer
We are committed to diversity, equity, and inclusion. We welcome applicants from all backgrounds, regardless of gender, ethnicity, disability, sexual orientation, or neurodiversity. We believe diverse teams drive better outcomes and create a stronger workplace. If you need any assistance with completing your application, feel free to reach out!
How to apply
If you’re excited about this role and think you’d be a great fit, we’d love to hear from you! Submit your application here along with your resume and a brief cover letter outlining your experience and interest in the role.
Applications will be reviewed on a rolling basis, so we encourage you to apply early.
Fellow Traveller is an indie game publishing label dedicated to pushing the boundaries of storytelling in games. We champion developers who create unique, narrative-driven experiences that challenge conventions and explore bold, thought-provoking themes.
Since our founding in 2011, we’ve partnered with visionary creators to bring distinctive, story-rich games to players worldwide. From experimental indie gems to award-winning interactive narratives, we seek out games that inspire, provoke, and leave a lasting impact.
As one of the first indie publishers, we remain truly independent and privately owned by our founders. Despite our small size, we have a strong track record of publishing some of the most critically acclaimed indie games of the last 10 years including Citizen Sleeper, Paradise Killer, Hacknet, Orwell and 1000xRESIST.
We operate remotely with a culture of trust, flexibility, and collaboration. We believe in fostering a sustainable, supportive environment where creativity thrives, and we’re always looking for new ways to innovate in the indie games space.
Embracing our values
- Ownership of our success - we first look to what is in our power to control and what actions we can take. We treat problems as challenges to be overcome rather than excuses for failure. If something goes wrong, we look first to what we could have done differently ourselves rather than blaming others.
- Spirit of Generosity - we assume the best of others and take into account the goals and situation of our partners. Wherever possible we strive for a win-win outcome.
- Win or lose as a team - all success is the result of a team effort and everyone’s role is important whether it’s coming up with the idea for a trailer or calculating the royalties.
- Hungry to Learn - we are always hungry to learn and teach ourselves anything we need to know rather than expect someone else to hand it to us on a plate.
- Focus on the Future - we look back at what went right or wrong through the lens of doing better in the future rather than allotting or avoiding blame.
- Remarkable Work - we’re interested in taking swings on exciting and interesting games and developers and trying new things. Some will hit and some will miss but the important thing is to do something interesting, something worth talking about.
Join us on a journey into a world of surprising games and unusual stories.
Citizen Sleeper 2 (Jump Over The Age) is a dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
1000xRESIST (sunset visitor 斜陽過客) is a thrilling sci-fi adventure. The year is unknown, and a disease spread by an alien invasion keeps you underground. You are Watcher. You dutifully fulfil your purpose in serving the ALLMOTHER, until the day you discover a shocking secret that changes everything.
Paradise Island, a world outside reality. There’s been a murder that only "investigation freak" Lady Love Dies can solve. Gather evidence and interrogate suspects in this open world adventure. You can accuse anyone, but you’ll have to prove your case in trial. It’s up to you to decide who’s guilty in Paradise Killer (Kaizen Game Works).