Frightmare Studios is a small remote indie studio creating a horror game. We are looking for a capable 3D character animator to bring the terrifying antagonists of our slasher horror game ‘COMING HOME’ to life!
COMING HOME is a retro FNAF-like slasher horror game, inspired by the horror classics of the 80s. Barricade your garage-turned-office, inspect your security system for intruders, and listen closely for what lurks in the dark – anything to keep the Sundown Rippers from claiming their next victim.
General Information
- This position is fully remote. While the company is based in the Netherlands, all of us are located at different places in the world. We are flexible with time zones and schedules.
- This is a paid freelance job. We tell you the work that needs to be done, and then negotiate a price and deadline for the work beforehand. We may have to make changes or additions to the required work later as the game develops. If that happens, we’ll quickly contact you about this and renegotiate the deal.
- This job requires the use of Blender.
Responsibilities
- Deliver high-quality animations within very specific design specifications
- Create both looping and non-looping animations for several menacing 3D humanoid characters within a horror genre
- Work within a complex workflow and with existing rigs
- Collaborate closely with the game’s directors and iterate on animations based on feedback
Requirements
- Expertise in 3D character animation with realistic motion
- Proficiency with Blender
- Strong (English) communication skills.
- A strong animation portfolio.
- Ability to communicate regularly with the rest of the team
Bonus Requirements
- Familiarity with slasher horror is a plus
- Experience in 3D character modeling is a plus
- Experience in 3D character rigging is a plus
- Experience with Godot is a plus, but not necessary by any means
How to apply
Please send us your resume, your portfolio and/or reel and any questions you might have to our email. Please make sure to have the word ‘animator’ in the subject line.