3D Environment Artist

Game Department
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Posted
January 28, 2025
Freelance
Anywhere
Remote

Game Department is a teeny tiny indie studio working on our first game, a third-person stealth detective video game.

We’re currently working on a vertical slice of gameplay in blockout form to make sure the game is actually fun and good. Your first project will be an environment art pass on sections of this level to help us figure out our pipeline, workflow, limitations, budget, and all sorts of other things that will let us move into fuller production. After that, we’ll move on to building out the rest of our game!

Since we are such a small team, and it’s our first game, we’re looking for someone who is comfortable helping us navigate the ambiguity of what to do next, and who is excited about trying new things, iterating, and creating something really special and cool.

This is a fully remote hourly paid freelance/contract position. If it works out, it could be a fairly long-term contract working on a significant amount of the game, or future games if this one does well enough to allow us to continue making awesome games.

Tools

  • The game is being built in Unity 6 using HDRP and physically-based rendering in a realistic style

Requirements

  • Strong 3D art skills. You will be responsible for modeling most art assets, including building kits, rocks, foliage, etc.
  • Strong visual eye
  • Expertise and understanding of physically-based rendering techniques
  • Interesting and unique brain
  • Resident of a country that our payroll provider supports (most countries)

Additional things that could be helpful

  • Abilities in other areas of 3D art, such as props or characters
  • Abilities in shaders, visual effects, or other technical art
  • Experience with Unity HDRP
  • Experience with hotspot texturing

About the game

The game is a third-person detective stealth game with RPG elements, set in a fantastical, lived-in sci-fi future.

You play as a world-weary middle-aged private eye as he uncovers a mystery on the gritty streets of a war-scarred neighborhood on a planet at the center of a tenuous peace accord.

The gameplay features tricky deductions and Hitman-style social stealth gameplay. You’ll interview suspects, sneak around restricted areas to find clues, knock people out, build a case, make friends and enemies, and talk your way out of impossible situations.

Concept art

🚧 Nothing is yet set in stone, but here’s a couple pieces from our concept artist to give you a sense of the vibrant environments you could art!

Apply

Please send an email with your portfolio, information, rate, and any other information about why you might be a good fit!

If you’re not sure about something I’ve written here or have any questions, please don’t hesitate to ask!

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