As a generalist you'll be called on to help out in a lot of places.
You'll need to be very comfortable with C++ and Unreal. Ideally you'd have experience with a variety of Unreal systems and an interest in learning new ones.
You'll also need to be fairly self-sufficient. You might have to dig pretty deeply into Unreal engine code to implement or fix something and there's a good chance nobody else on our team knows that part of the engine well enough to be of much help. It's OK if there are sizable areas of the engine you haven't explored yet but the idea of wading into large new systems and trying to figure out how they work should fill you with more excitement than dread (but a little dread is healthy).
Our new game is about interactions with urban wildlife and has gameplay that focuses on evoking a sense of life. We're trying to create moments that feel fleshy, surprising, and strange. A bit like this reference video but with more of a Jim Henson vibe.
What you'll do here
Must haves
Nice to haves
If you think you'd be a good fit, contact us. Please send us a short description of a memorable experience you've had with a wild animal along with links to projects you've worked on and a note about where you found our listing.
This role could be fully remote or you can join us in Los Angeles if you'd like.
Giant Sparrow is a small video game company focused on creating surreal experiences people have never had before. Our dream is to make the world a stranger, more interesting place. We're based in Los Angeles, CA.
What Remains of Edith Finch is a collection of short stories about a cursed family in Washington State. Each story offers a chance to explore the life of a different family member and ends with their death. The goal is to create an experience that encourages players to feel humbled and astonished by the vast and unknowable world around us.
The Unfinished Swan is a game about exploring the unknown. The player is a young boy chasing after a swan who has wandered off into a surreal, unfinished kingdom. The game begins in a completely white space where players can throw paint to splatter their surroundings and reveal the world around them.