Our new game is about the mesmerizing experience of interacting with wild animals.
We're looking for a designer-programmer hybrid to help us create gameplay prototypes that feel intimate and weirdly alive. Like a grub crawling on a hand, a starfish waving its arms, or a lizard emerging from its shell filtered through an aesthetic that includes classic fairytales, Jim Henson, and Junji Ito.
This is a highly creative, hands-on role for someone who’s already been building their own games, experimenting with mechanics, and chasing unusual ideas. You’ll be joining a small, senior team (currently 4 people) where you’ll be a core contributor to exploring and shaping the direction and feel of the game.
What you'll do here
Gameplay Prototyping
Creative Leadership
Mentor & Support Designers
What We’re Looking For
Core Experience
Creative Fit
We’re especially excited about candidates who:
Nice-to-Haves
This is a fully remote role. If you're outside of US timezones we ask that your day includes at least 4 hours of overlap with the team between 9am - 6pm, PT.
If you think you'd be a good fit, please contact us.

Giant Sparrow is a small video game company focused on creating surreal experiences people have never had before. Our dream is to make the world a stranger, more interesting place. We're based in Los Angeles, CA.
What Remains of Edith Finch is a collection of short stories about a cursed family in Washington State. Each story offers a chance to explore the life of a different family member and ends with their death. The goal is to create an experience that encourages players to feel humbled and astonished by the vast and unknowable world around us.
The Unfinished Swan is a game about exploring the unknown. The player is a young boy chasing after a swan who has wandered off into a surreal, unfinished kingdom. The game begins in a completely white space where players can throw paint to splatter their surroundings and reveal the world around them.