Gameplay Animator

Glue Crew
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Posted
July 11, 2026
Contract
Anywhere
Remote

About Omniscension

Omniscension is a 3D hack and slash action game, about a succubus that was summoned to the world with her powers locked away. However, by defeating enemies, she regains some of those powers back, while also growing bigger and stronger, growing to sizes beyond buildings, beyond cities, beyond planets and even further beyond! The game is split into 3 acts, with each act being in an entirely new location and size for our main character. Utilizing a stylized art style to show our creativity and wanting to make the game entertaining and fun to play.

Omniscension is an adult oriented game with an optional Not Safe For Work patch planned that would include sexual content. Sexual contents and fetishes include: female muscle growth, giantess, futanari, sex with consenting characters, sexualized character designs.

  

Payment and Rewards:

We at Glue Crew, provide some flexible options on how you wish to be compensated for your work. Options include:

  • A regular salary that’s paid on a monthly basis. If you wish to work full time with us.
  • Paid Per Deliverable, if you wish to get paid for every animation work you deliver to us, and is approved.
  • A slightly lower salary but revenue sharing once the game is launched on Steam in Early Access. (Whenever Act 1 is complete)

Payment is negotiable with us.

 

Gameplay Animator:

As a gameplay animator, your main responsibilities will be to create 3D gameplay animations for Omniscension. Which includes but is not limited to:

  • Creating gameplay animations for playable characters.
  • Creating gameplay animations for non-playable characters.
  • Creating gameplay animations for props and none livable objects (vehicles for example)

 

We are looking for someone with the following requirements:

  • Experience in 3D animations.
  • Experience working in Blender or Maya. The character rigs are done in Blender.
  • Experience in Unreal Engine 5.
  • Experience in creating gameplay animations.
  • Can work independently.
  • Can work closely with the art director and game director for review and revisions. 

 

While not required, these are nice to haves:

  • Experience working with a version control system.
  • Experience in Unreal Engine's Animation Blueprints.
  • Experience in State Machines.
  • Experience in making stylized animations.
  • Parametric Blending.
  • A keen design sense.
  • Awareness of the "feel" of the player character.
  • Experience working in a hack and slash game or action game.

 

This job posting is for contract work.

 

To apply:

If the above content interests you as a Gameplay Animator then please reach out with your portfolio and resume. 

Please note that there’s a possibility of having a large amount of applications for this, we will do our best to reach out to you whenever you’ve been accepted or decline.

About
Glue Crew

Omniscension is a hack and slash game featuring Sophia, the ever growing and powerful succubus! As you fight your way through every living being to absorb and grow into an all powerful omnigoddess.

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