Type: Part-Time or Full-Time Contract (Remote)
Contract Duration: 1 year
Reports to: Creative Director
About the Game
We are developing A Cat’s Manor, a story-rich 2.5D adventure game set in a mysterious manor, where players embody a cat with a hand for a tail. The game blends surreal imagery, atmosphere, and narrative-driven exploration into a unique interactive experience. The game’s art direction is well-established with an art style that uses 2D art for environments, and stylized low-poly 3D models for characters. Created in Unity, the game is targeting release on PC and PlayStation platforms in mid-2027.
The Role
We’re looking for a talented Sound Designer to create and implement high-quality audio for characters, environments, UI, and gameplay. Working closely with the creative lead, you’ll review and remaster existing assets, ensure consistent quality and spatially layered SFX, and help establish an efficient Unity audio pipeline. The role requires a self-driven, feedback-ready designer with experience shipping at least one indie game within a comparable genre or setting, creating original sounds, and implementing audio in-engine using FMOD. The Sound Designer will define the audio personality of the game — from environmental presence to combat feedback to subtle narrative cues and atmospheric ambience. They are responsible for shaping a world that players feel through sound.
Responsibilities
Requirements
To Apply
Please send an email with your resume, portfolio and relevant experience. Include “Sound Designer” in the subject line.
Happiest Dark Corner is a new game studio based out of Manama, Bahrain established by a group of talented developers from the MENA region. We create our own original IP games on PC and Console platforms.
A Cat’s Manor is a puzzle based adventure set in a large manor. Waking up without any memory, and seeing a hand attached to the end of his tail, our unlikely victim must piece together what has happened, and what looming dangers are closing in. You soon realize you’re locked up in a house with an eccentric family whose demeanor doesn’t bode well. Help our little protagonist make sense of the manor's many strange rooms and use of it's strange contents.