Happy Cauldron Games is looking for a talented Senior Unity Developer to join our team working on Fractured Online, an MMO being rebuilt. We’re looking for someone who can dive into our existing systems, build new features, and help shape our future titles.
This is a contract role for a proactive developer who thrives in collaborative environments but can also take initiative and work independently. You’ll be working directly with our team across art, design, and production to help make our games more fun, polished, and performant.
Key Responsibilities:
- Develop new gameplay features and systems without unnecessary complexity
- Review, understand, and improve existing codebases
- Handle light art-related implementation (prefabs, materials, shaders, etc.)
- Collaborate closely with artists and designers to refine gameplay feel
- Write multiplayer code using Coherence.io
- Optimize and refactor systems to ensure high performance across platforms
Required Experience:
- 7+ years of professional Unity and C# experience
- Experience contributing to shipped commercial games
- Strong understanding of optimization, physics, and Unity architecture
- Proactive mindset and ability to work without micromanagement
- Comfortable working with and improving other developers’ code
- Based roughly in the European time zone
Bonus Skills:
- Proven multiplayer experience (especially coherence but others are ok)
- Experience with rpg mechanics
- Familiarity with Unity Addressables, ECS
- Game jam experience or indie dev background
Additional Details:
- Contract Type: Full-time (40 hours weekly), long-term engagement
- Start Date: Flexible, but ideally as soon as possible
- Location: Remote (European time zone or close too)
- Pay: ~30/hr EURO
To Apply:
If you’re an experienced Unity developer who wants to help build multiplayer experiences, and community-driven games, we’d love to hear from you.
Please send your resume or portfolio, including details on projects you’ve worked on and what you were responsible for.
If you have shareable code, feel free to include a GitHub link as well.