Technical / Gameplay Animator (UE5)

Higgs Studio
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Posted
October 29, 2025
Contract
Anywhere
Remote

Higgs Studio is an indie team developing a dark, story-driven adventure-horror puzzle in Unreal Engine 5. We’re looking for a Technical Animator who can bridge the gap between cinematics and gameplay — someone who thrives on solving animation pipeline challenges while bringing eerie, grounded performances to life in-engine.

You’ll be responsible for creating and implementing in-game cinematics, character and creature animations, and animation systems in UE5 — building the bridge between art and engineering. The focus is primarily on technical animation, with secondary involvement in gameplay integration and polish.

Responsibilities

  • Create and implement in-game cinematics using Sequencer
  • Build and maintain animation systems in AnimBP, State Machines, and Blend Spaces
  • Work with rigs, retargeters, and control rigs to ensure clean motion across character types
  • Debug and optimize animation logic within UE5’s animation graph
  • Collaborate closely with design and programming to ensure responsive gameplay animation

Required skills & experience

  • Strong grasp of body mechanics and realistic movement
  • Proven UE5 experience — Control Rig, IK setups, Retargeter, Sequencer
  • Technical animation proficiency: rig debugging, data cleanup, animation state logic, and tool-friendly workflow design
  • Maya or Blender proficiency for authoring and refining animations
  • Experience creating in-game cinematic animation sequences

Preferred skills

  • Light rigging or animation tool development
  • Mocap cleanup / retargeting
  • Familiarity with MetaHuman characters
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Higgs Studio
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