The game:
A narrative-driven 3D puzzle adventure about grief and legacy, set in a fantastical rendering of the Arabian Golden Age.
Through nonviolent puzzle gameplay inspired by Middle Eastern philosophy & inventions, players experience the hopeful but honest journey of a 14-year-old girl in the wake of losing her voyager Father.
The role:
We're looking for a talented & experienced Narrative Designer who can step in at a relatively advanced stage in the project. You will work closely with our Game Director, junior narrative designer, and a writer on effectively delivering an emotionally resonant story in the context of a 3rd person 3D puzzle adventure game.
Requirements:
Responsibilities:
Bonus:
The details:

Lunacy is a fully-remote, globally distributed, indie studio creating narrative-rich games that explore culture, emotion and identity. Our studio values are built on mutual respect and flexibility. We take a values-driven approach to culture: no crunch, no egos, and no empty promises.
We celebrate our diverse perspectives and integrate them into the design process while we embark on creatively ambitious projects rooted in emotional storytelling and cultural authenticity.
In short, we’re a studio that shares knowledge and believes in collective growth, for our team, our partners, and players alike. If that sounds good to you, let’s chat.
The House of Hikmah is a fully voice-acted, narrative-driven 3D adventure game exploring grief, legacy and the search for answers after profound loss. Solve puzzles, encounter historical scholars of the Islamic Golden Age, and uncover timeless lessons in a beautifully imagined House of Wisdom.