We are a close-knit and creative indie game studio working on a new game after the launch of our debut title: The House of Hikmah. Our next project is a 3D atmospheric exploration game with a tight, focused core loop led by mood and discovery. We're keeping the specifics under wraps for now, but if this sounds like a fit with your design focus and experience, read on!
The Role
We're looking for a versatile Senior Game Designer with shipped indie titles who thinks in systems and proves ideas through gameplay. You must be a team player with excellent communication skills and strong technical abilities. You'll own mechanics from early prototypes through to shipped, polished features, working closely with programming, art, narrative, and creative direction to make sure every aspect serves a compelling player fantasy.
Responsibilities
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How to Apply
Click the apply button to fill out the form!
Please note, we are a small team and may not be able to reply to every application. Emails will not be accepted as applications.

Lunacy is a fully-remote, globally distributed, indie studio creating narrative-rich games that explore culture, emotion and identity. Our studio values are built on mutual respect and flexibility. We take a values-driven approach to culture: no crunch, no egos, and no empty promises.
We celebrate our diverse perspectives and integrate them into the design process while we embark on creatively ambitious projects rooted in emotional storytelling and cultural authenticity.
In short, we’re a studio that shares knowledge and believes in collective growth, for our team, our partners, and players alike. If that sounds good to you, let’s chat.
The House of Hikmah is a fully voice-acted, narrative-driven 3D adventure game exploring grief, legacy and the search for answers after profound loss. Solve puzzles, encounter historical scholars of the Islamic Golden Age, and uncover timeless lessons in a beautifully imagined House of Wisdom.