The Game:
Lunacy is an indie game studio whose team is united by a shared passion for personal storytelling. Our current project is a narrative-driven 3rd-person 3D puzzle adventure game set in the Islamic Golden Age, which explores themes of grief and loss.
The Role:
We are looking for a VFX Artist with experience creating and editing Visual Effects in Unreal with a strong creative/technical background. This Artist will be able to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving, and will be able to partner with multiple disciplines to meet the project’s needs.
Responsibilities:
Details:

Lunacy is a fully-remote, globally distributed, indie studio creating narrative-rich games that explore culture, emotion and identity. Our studio values are built on mutual respect and flexibility. We take a values-driven approach to culture: no crunch, no egos, and no empty promises.
We celebrate our diverse perspectives and integrate them into the design process while we embark on creatively ambitious projects rooted in emotional storytelling and cultural authenticity.
In short, we’re a studio that shares knowledge and believes in collective growth, for our team, our partners, and players alike. If that sounds good to you, let’s chat.
The House of Hikmah is a fully voice-acted, narrative-driven 3D adventure game exploring grief, legacy and the search for answers after profound loss. Solve puzzles, encounter historical scholars of the Islamic Golden Age, and uncover timeless lessons in a beautifully imagined House of Wisdom.