Combat Designer

Millions of Monsters
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Posted
March 26, 2024
Full Time
Austin, TX
Remote

Founded in 2023, Millions of Monsters is all about game design innovation. We’re inspired by games that raise the bar on gameplay, and we’re wiring ourselves to be able to quickly discover innovative game ideas and successfully bring them to market. We’re fully funded by all-star investors. Our team is highly passionate & enjoys working hard on games that inspire us!

Our first game is an innovative cross-platform PvP strategy game inspired by classic chess, and it has shown very positive results in early community playtesting. We're now hiring a combat designer.

 

What you will achieve

You'll be deeply involved in everything combat, from setting up combat systems to balancing individual mechanics. Primary responsibilities:

  • Deliver combat designs that fit the overall gameplay vision
  • Support on broader gameplay systems (e.g., core loop) and meta-game systems (e.g., progression) as they pertain to combat
  • Collaborate with other disciplines (e.g., art, tech, product) on cross-functional decisions

 

Needs to have

  • Strong experience as a professional game designer focused on combat. 5-8+ years professional experience designing & balancing combat for major PvP games ideally in top-down/isometric genres (e.g., MOBA, RTS, tactics, ARPG), and working on interdisciplinary game development teams
  • Genre depth combined with first principles mentality. Deep understanding of combat systems major PvP games across PC and mobile, especially in strategy (e.g., especially RTS and MOBA, but also tactics, mobile mid-core, CCG, and autobattlers). However, because our game is highly innovative and in a new genre, you will also need to think from first principles without being able to directly mimic things from other games
  • Excellent judgment and problem solving skills. Strong judgment and ability to make decisions considering many factors (including game design, business models, and different player archetypes) and many core principles the team is focusing on (e.g., low skill floor, high skill ceiling, spectatorship, elegance/simplicity, emergent gameplay stories)

 

How we work

As a small and empowered team by design, we seek team members who want (and can handle) immense trust, freedom, and responsibility, as well as the opportunity to help shape everything across the game (and studio!). Some of our working norms:

  • Moving fast and being scrappy, spending time where it counts. We have big ambitions and need to deliver with limited resources and time, without causing crunch for the team. This requires us to be very focused and to understand the point of diminishing return for various activities
  • Embrace ownership, autonomy, and accountability, and demand it from peers. This isn’t big corporate where your job is influencing large teams. This isn’t about micromanaging or receiving micromanaging from others. This is about rolling up our sleeves and getting our hands dirty as a team, and pushing ourselves as well as our peers to excellence
  • Love our game and love games in general. This kind of innovative work requires passion for our game (including regular playtesting) and games in general. Ideally you also love chess, but not required
  • Strong personal convictions, balanced with humility & teamwork. We seek talented game developers with strong opinions and logic for their opinions, based on intuition, experience, and facts. However, game dev is a team sport, and creative projects require multiple minds to get right, so we expect great communication and teamwork skills to win as a team
  • Comfort with ambiguity. Startups naturally shift focus as they learn. You should be ready for this and excited about (or at least comfortable with!) dealing with ambiguity, with an ability to pivot as needed
  • Wearing many hats. As in any startup, there are many things to do and we won’t have dedicated team members for each task. You’ll need to be comfortable wearing many hats, sometimes outside your core expertise (within reason)
  • Have fun! We feel privileged that we get to work in such an exciting industry, and to have such a big positive impact on players. While the work can be challenging and require us to grow ourselves, we love having fun as a team and we channel that into our craft

 

What we offer

  • Competitive salary based on experience, with company equity package
  • Real studio culture with in-person work expectations in Austin (flexible schedule)
  • Relocation budget to Austin if needed (negotiable)
  • Competitive health, dental, vision, and life insurance
  • 15 days PTO + holidays off
About 
Millions of Monsters

We’re game developers who are obsessed with innovation. For us, this is about raising the bar on game design while still delighting many players. We believe there are countless such games waiting to be found, and we’re dedicated to discovering them.

Not everyone thinks like this. For many, game development is a science, with formulas for success and clear guardrails. But we think the best things happen when you abandon what you know, hop over the guardrails, and venture far outside your comfort zone.

We’re looking for those who are excited by the challenge of innovation, and those who see opportunity where others see risk.

We want adventurers. We want contrarians. We want Monsters.

 

What We Make

We don’t focus on specific genres, platforms, or business models, and we’ve been experimenting with a big range of ideas. Monsters believe you have to take risks and get your hands dirty to find great new ideas.

Our first game is code named Project Checkmate. It’s a PvP strategy game inspired by classic chess, fusing together the things we love about tactics, MOBA, RTS, and mobile mid-core.

 

Are You a Monster?

Monsters are different from normal people. They aspire differently, they think differently, and they work differently.

If you’re a Monster, we definitely want to know you, and we likely want to work with you.

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