We are an up-and-coming indie studio working on our first game, a fantasy multiplayer VR game. As avid gamers ourselves, we are passionate about building an amazing VR experience for other gamers who love magic and fantasy style games. We believe our game is an original and industry-defining MOBA game and we are seeking like-minded individuals who want to push the boundaries of their craft as well as player experiences to create a genre-defining game. We are looking for a gameplay programmer as we work towards our game’s early access release this Fall.
With your experience building gameplay features with Unity, you will be instrumental in creating designer-friendly, expandable gameplay systems while optimizing for the performance demands of VR.
RESPONSIBILITIES
- Work closely with art, design, and other engineers on a variety of gameplay features
- Fix bugs in existing gameplay systems
- Write clear, maintainable, portable, and highly functional code
- Profile and optimize to remove bottlenecks
- Design and implement features such as combat mechanics, level systems, character systems, tutorials, AI, VFX, and UI
- Create technical designs, documentation, tasks, and work estimates
- Assist and mentor other engineers and team members
REQUIRED SKILLS
- 3+ years of experience in gameplay engineering, with at least one shipped or live game
- Demonstrated experience working with Unity game engine
- Strong C# skills and the ability to code and architect gameplay mechanics and tools
- Familiarity with real-time multiplayer game development
- Strong 3D math skills (linear algebra, calculus, trigonometry) and an understanding of 3D game physics
- Well-versed in games and the ability to articulate what is strong/weak about the design of existing games
- Self-motivated, strong work ethic, and able to work independently
- Creativity in problem-solving and the ability to think outside of the established solutions
- Great communication skills and ability to work effectively on collective projects with designers, artists, testers, and other developers across multiple teams.
- Relentless ownership and the ability to dive into ambiguous problems.
NICE-TO-HAVE SKILLS
- Prior experience with making AR/VR applications
- Deep expertise in one or more areas specific to gameplay engineering such as: Animation, AI, Networking, UI, etc.
- Experience with telemetry and analytics, especially in games
- Experience with security and anti-cheat measures in games
- Experience with cloud-based architectures, particularly with services like Azure, AWS
- Technical Art pipeline experience, importing, optimizing, and working with environment and character artists
- Experience with rapid-prototyping of new and experimental features
CONTRACT DETAILS
- Estimated Duration: 6 months with possibility of extension
- Pay Range: This is the pay range within the US: $85,000 - $120,000 per year. This range is determined by an array of factors, including geographic location, training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future. This role is not eligible for benefits.
- Location: This role is a completely remote role, open to applicants in any location in the United States. Interaction with other Mystic team members and work delivery will be conducted remotely. Note that interactions with the Mystic team will typically take place during working hours in the Pacific Standard Timezone (PST).
DIVERSITY AND INCLUSIVITY NOTICE
If you don't meet every requirement listed in this job description or are daunted by your experience level but meet most of the requirements, we encourage you to apply anyway if you're interested in the
position. Studies show that women and people of color are less likely to apply to jobs unless they believe they meet every single qualification. Mystic is focused on building a diverse, inclusive, and equitable workplace so give us a chance to get to know you and the work you've delivered previously. You never know, it might just be a fit.
IMPORTANT APPLICATION NOTICE
Mystic does not accept unsolicited referrals or resumes from any source other than directly from candidates. We will not consider unsolicited referrals and/or resumes from vendors including and without limitation, search firms, staffing agencies, fee-based referral services, and recruiting agencies.
We are an independent VR game development studio that aims to create high-quality and immersive VR games. We are game enthusiasts and bring our passion and talent together to push the envelope of what’s possible in VR gaming. Founded in 2021, in beautiful Seattle, Washington, we are focused on putting our customers first and delivering great VR experiences.
Crystal Conquest is a Free-To-Play VR game where you control the elements and battle for victory. Harness the power of fire, water, earth, and air in epic 3v3 MOBA-inspired combat or intense dueling modes! Team up with your friends against AI or choose to fight in PvP!