Generalist 2D Artist

nthState
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Posted
April 1, 2025
Freelance
US, UK, or EU
Remote

Generalist 2D Artist Wanted for Top-Down Wanted Prototype

What is it?

I've been working on a 2D top-down game for macOS/tvOS/iPad.

I've drawn the graphics myself, whilst the game is fun to play, I'm undecided if I want to continue development without seeing what it could visually look like.

The game is a casual shooter, one player vs AI, or two player over a network. You can move around, aim, bounce bullets off walls, leave mines or put up a shield. Video here:

What I'm looking for

I'm looking for someone to design/style the current map/pickups/ui:

  • It contains a top-down view of the "battle arena" (Including, floor, walls)
  • Collectable Pickups (Pistol, Machine Gun, Bazooka, Timed Mine, Proximity Mine, Shield, Health Pickup)
  • A player (The color white is replaced at runtime to differentiate the players, eg, blue or red)
    • The character has an idle pose, and when it's moving has a 6 frame walk
    • The character can also have blood splatter
  • A HUD at the top of the screen

The design doesn't have to be perfect, It just needs to show me if I should continue or not.

Style

I like StarCraft 2, and have collected floor textures that reflect what I think it could look like I also feel it has a flavour of Hotline Miami.

Technical

The game screen is 1280 by 720 (16:9 Aspect Ratio)

Branding

The game does not have a name.

Interested?

Please send an email with:

  • Any relevant work or portfolio links
  • Your preferred way of working (day rate vs. fixed cost)
  • Let me know if you'd like to chat before quoting — I'm happy to talk things through

Thanks!

— Chris

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