Hi, I'm Ayo. I'm looking for talented part-time developers skilled in Unity, Unreal Engine, or Godot to collaborate on a variety of client projects. Work is remote, project-based, and flexible, depending on the contracts I secure. Projects could include anything from gameplay programming, UI/UX work, prototyping, optimization, or full experience development.
If you’re comfortable jumping into different engines and working independently while delivering high-quality results, I’d love to hear from you!
Responsibilities:
- Develop, implement, and polish features based on project needs
- Communicate regularly about progress, challenges, and feedback
- Work with flexibility across different project types (games, interactive experiences, prototypes, etc.)
- Optimize code and assets for performance
- Adapt quickly to new requirements as projects evolve
What I’m Looking For:
- Solid hands-on experience with Unity (C#), Unreal Engine (C++/Blueprints), or Godot (GDScript/C#)
- Strong understanding of core game development concepts
- Ability to manage time and work independently
- Good communication skills and a proactive attitude
- Familiarity with version control (Git)
Bonus Points If You Have:
- Experience in multiple engines (Unity + Unreal + Godot)
- Mobile, VR/AR, or multiplayer development experience
- Skills with shaders, VFX, or custom tools
- A portfolio showing finished projects or prototypes
Details:
- Type: Part-time, Contract / Project-based
- Location: Remote (Worldwide)
- Hours: Flexible, depending on project deadlines
- Pay: Based on project scope and experience (to be discussed per project)
Interested?
Send an email with a brief introduction, your engine specialization(s), and a link to your portfolio (or samples of work).
Let's build some awesome projects together!