Unity VFX Artist (Stylized)

Plumeria Studio
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Posted
August 15, 2026
Contract
Anywhere
Remote

Important Details

  • Job Title: Unity VFX Artist
  • Studio: Plumeria Studio
  • Employment Type: Paid deliverables
  • Location: Anywhere - Remote 
  • Compensation: Paid per finished VFX

 

Project 

The project is an anime-stylized multiplayer action game. It’s still early in development, and right now I'm bringing on creatives for specific paid tasks to put together a proof-of-concept build. The goal is to get the project to a place where it can attract funding. 

The project is being developed in Unity using the Universal Render Pipeline (URP).

You can view public development updates and non-NDA information here.

 

Role and Responsibilities

  • Create original, production-ready VFX directly in Unity URP.
  • Design stylized combat effects
  • Build complete Unity-ready VFX prefabs using particle systems, materials, textures, meshes, trails, animation, and shaders where appropriate.
  • Develop effects with strong timing, shape language, color control, anticipation, impact, and follow-through.
  • Match the project’s anime-inspired art direction while contributing original visual ideas.
  • Keep effects clear and readable during fast-paced multiplayer gameplay.
  • Optimize effects for real-time performance without losing their visual appeal.
  • Organize source files, prefabs, materials, textures, and dependencies so they can be easily integrated into the project.
  • Respond to feedback and complete an agreed-upon number of revision passes.

 

Required

  • A strong portfolio showing stylized real-time VFX.
  • Professional experience creating effects in Unity.
  • Experience creating and optimizing VFX for Unity’s Universal Render Pipeline.
  • Experience with Unity’s Particle System and real-time materials or shaders.
  • A solid understanding of VFX timing, motion, composition, color, contrast, and gameplay readability.
  • Ability to create or modify supporting VFX assets, including textures, flipbooks, meshes, materials, and shaders.
  • Ability to deliver clean, organized, and editable Unity project files.
  • Ability to work independently from written descriptions, reference images, gameplay footage, or rough concepts.
  • Conversational English and clear written communication.
  • Reliable communication regarding progress, blockers, and delivery dates.

 

Bonus

  • Experience with Unity Shader Graph or custom URP shaders.
  • Experience creating anime-style combat or character ability effects.
  • Experience optimizing VFX for multiplayer games, or a wide range of PC specifications.
  • Experience with Blender, Maya, Houdini, Photoshop, Substance 3D, After Effects, or similar tools.
  • Understanding of animation timing, hit-stop, camera effects, screen-space effects, and other techniques used to make combat feel responsive.
  • Experience working from concept art or helping establish a consistent VFX style guide.

 

What I Am Looking for in Your Portfolio

  • Stylized VFX rather than primarily realistic effects.
  • Character abilities, attacks, weapon trails, projectiles, impacts, or similar gameplay effects.
  • Strong anime-inspired shapes, colors, timing, and motion.
  • Clear anticipation, impact, and recovery in combat effects.
  • Effects shown inside a real-time engine, preferably Unity URP.
About
Plumeria Studio

Hi, I'm Bryan. I started Plumeria Studio to bring together talented people from around the world and make the kind of game Eastern studios have spoiled us with - the hype anime moments, the storytelling and world building, characters that are cool and attractive, and flashy combat that just feels and looks good. Games like that shouldn't only come from one part of the world. We're out to show an international indie team can make them too and ours will be one complete game you buy once.

The dream is simple: make something people genuinely love, grow a community around it, and use what we earn to give back to the fans who made it possible.

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