At Prefabot Interactive, we push the boundaries of interactive entertainment. We're assembling a world-class team for an ambitious, unannounced AAA title built on innovation, artistic excellence, and collaboration.
Role Overview
We're not just hiring an Art Director — we're looking for a founder-level creative leader who wants to leave their fingerprints on an entire IP. If you've ever wanted to build something from the ground up, define a visual language that didn't exist before, and be recognized as a foundational voice of a studio, this is that role.
This is a highly hands-on position — you'll set the high-level vision while actively diving into execution: building pipelines, working in DCC tools, and shaping environments and characters from prototype to final polish.
Key Responsibilities
- Define and maintain the Art Bible, visual style guides, and overall aesthetic direction
- Set the quality bar through direct participation — paintovers, sculpting, in-engine lighting and material work
- Design and implement scalable art pipelines from DCC tools (Maya/Blender, ZBrush, Substance) into Unreal Engine 5
- Lead, mentor, and inspire a multi-disciplinary internal art team
- Collaborate with Design, Engineering, and Production to hit technical performance budgets
- Manage external vendors and outsourcing studios with clear documentation and feedback
Required Qualifications
- 8–10+ years in the game industry; 3+ years in a Lead Artist or Art Director role
- At least one shipped AAA console/PC title in a leadership capacity
- Deep hands-on expertise in both Environment Art and Character Art
- Expert knowledge of modern AAA pipelines (materials, photogrammetry, LODs, optimization)
- Mastery of Unreal Engine 5, Maya/Blender, ZBrush, Substance Designer/Painter
- World-class portfolio including style guides and pipeline examples
Nice to Have
- Traditional arts background (painting, sculpture, architecture)
- Experience with Houdini or AI-assisted art workflows
- Experience building an art team from the ground up
What We Offer
- Competitive salary and bonuses
- Full health/dental/vision benefits
- Flexible hours and hybrid/remote options
- Developer-first studio culture、 Ground-floor, founder-level creative ownership of a new AAA IP
To Apply:
Send us an email with your resume and portfolio link. Applications without AAA-level portfolio work will not be considered.
Prefabot is a Toronto-based game studio developing Desserted, a chaotic co-op horror game with unique, system-driven gameplay.
Our Vision
Our vision at Prefabot is to build a new kind of creative ecosystem—one where success isn’t based on luck or overwork, but on deliberate system design. We believe great systems should ignite talent, safeguard passion, and provide clarity—not restrict or punish.
We aim to create a structured environment that:
- Gives smart people clear and feasible goals;
- Makes collaboration seamless and frictionless;
- Ensures every contribution is visible and fairly evaluated.
Who We Are
Our organization operates entirely online and is structured around:
- Mission Pods. 10-day execution teams focused on clear, trackable goals and regular retrospectives.
- Project Councils. Responsible for content design and timeline control, composed of tech/art/design leads.
- Central Coordination. Responsible for content design and timeline control, composed of tech/art/design leads.
- R&D Core Group. Oversees prototyping, long-term planning, and structural innovation.
- Cultural Safeguard. Final narrative check to prevent ideological risks or personal bias in public content.
This system enables us to maintain: low rework rate, high output stability, strong team alignment, and timezone-agnostic productivity.
Our Goals
- Create world-class games: Combining philosophy, social allegory, humor, and gameplay depth to build titles that stand the test of time and culture.
- Design the next-gen creative production system: One that doesn’t rely on individual brilliance or crunch, but on well-designed structures, rituals, and rhythm. A model that is scalable, repeatable, and fair.
Ultimately, Prefabot aims to become a culture-driven tech company—producing not just games, but a new creative production philosophy.
Desserted is a co-op survival game where hunger is both your greatest weapon and your biggest threat. Stranded on hostile alien worlds, you and your team must scavenge, hunt, and devour everything you find to stay alive.
Fight, feed your allies, and sacrifice as you explore dangerous planets and twisted labyrinths. Every run brings new mutations, new challenges, and new ways to chew your way through the universe.