Level: Junior, Mid, Senior, or Principal
Type: Permanent
Location: Remote within the UK
We're developing a playful, physics-based game, and are looking for a Level Designer to join the team.
We are considering applications from all levels of experience, provided that you have demonstrable skills in this field - whether you have professional experience in the games industry, or if you have developed personal projects from scratch, in a game engine, or within other games.
What you’ll be doing:
- Developing fun, engaging and thought-provoking gameplay & puzzles.
- Taking ownership of levels, designing and developing ideas all the way through to grey-boxes, ensuring the flow feels paced and varied.
- Prototyping, creating, iterating, polishing and bug-fixing design content.
- Creating inspiring level layouts and compositions, taking into account player progression and vistas to guide the player.
- Proactively contributing ideas and feedback to help us develop a great player experience.
- Collaborating closely with Art to ensure cohesive theming of the levels.
- Collaborating closely with Tech to develop gameplay systems, improving the feel of mechanics and overall gameplay.
- Playtesting the game, providing constructive feedback and problem solving.
- Ensuring that the content developed meets technical requirements.
You have:
- A vivid imagination, creative spark and logical thinking.
- A drive to create intriguing and expressive games.
- A determination to push the quality and drive forward the game vision.
- Ideally prior level and puzzle design experience, on a shipped PC or Console game, (but we are open to personal projects).
- Developed, or have a great passion / knowledge of physics-based games, and co-op games.
- Hands-on in-engine implementation skills, with the knowledge and confidence to work independently in Unity.
- Comfortable working with version control and have done so before (preferably Git).
- Preferably some C# scripting skills.
If you think you’re Pretty Cool, please apply by sharing with us:
- Your current or most recent position.
- Any relevant games you’ve worked on, and specifically what you developed in those games.
- Your portfolio, which must demonstrate strong level design.
- When you’d be available to start.
- That you’re UK based, with the right to work in the UK.
Everything we do is fantastically playful and we are serious about fun, from development at Pretty Cool to the game in players’ hands.
We’re driven by creativity and quality, making highly entertaining PC & Console games as a small but mighty team.
Whilst we’re a relatively new studio, our team is incredibly experienced having led and developed multiple smash-hit and award-winning titles over the years.
As a fully-remote UK based studio, we’re able to work with the best (and nicest!) people wherever they might live.
Working at Pretty Cool
We’re a small, friendly, people-focused team, and everyone in our team is empowered to contribute meaningfully to drive forward our games and studio culture.
Benefits & Perks
- 25 Days Holiday + Uk Bank Holidays
- EMI Share Options
- Life Insurance
- Private Healthcare
- Flexible Working Hours
- Team Events & Meet Ups
- Remote Working
Application Process
It’s important we get to know you, so we’d love to hear from you in your own words (rather than using AI).
The process typically involves two or three interviews, one of which may be in person.
Everyone is hands-on at Pretty Cool and we’re keen to collaborate with the best people, so for some positions we may require you to complete a test.
Think you might be Pretty Cool? We'd love to hear from you.