UI/UX Designer

Reality Reload
alert with exclamation point inside a cirle
This position has been closed.
No items found.
Posted
May 18, 2026
Part Time
US timezones
Remote

We are a small independent team building a narrative-driven minigame — a high-quality visual novel that combines interactive storytelling with thematically integrated mechanics. The game explores the immigrant experience in America through three sequential stories, each following a shared emotional arc from illusion to awakening. The core design philosophy is mechanics as message: every system the player touches is designed to make them feel what the characters feel.

We are in the Early Production → Vertical Slice transition and building toward a full production pipeline.

 

Role Overview

We are looking for a UI/UX Designer to producce the game's interface design from foundation to execution. You will define the UI/UX direction grounded in the Game Design Document, establish visual and interaction standards, and deliver production-ready designs across all game layers — narrative UI, minigame interfaces, and system-level flows.

You will work closely with the Game Producer/Director and collaborate with an external UI/UX Consultant in an advisory capacity.

 

Responsibilities

  • Own UI/UX direction for the project based on the Game Design Document; define and maintain the design system and visual interaction standards
  • Design and deliver wireframes, interaction flows, and high-fidelity mockups for all major interface systems: narrative presentation, player choice UI, minigame HUDs, and system layers
  • Collaborate with the Narrative Designer and programmer to ensure UI supports story pacing, emotional tone, and mechanical clarity
  • Plan and conduct lightweight user testing; synthesize findings into actionable design decisions
  • Collaborate with the Art Director to ensure all UI output adheres to the established Style Guide; maintain visual consistency between interface elements and the game's overall art direction
  • Produce asset-ready specifications for handoff to the development pipeline (Unity)
  • Participate in weekly design reviews and iterate based on team feedback

 

Requirements

  • Demonstrated experience in game UI/UX design, with shipped titles in portfolio
  • Strong command of interaction design fundamentals: information hierarchy, feedback loops, affordance, and spatial layout
  • Proficient in Figma or equivalent prototyping tools
  • Ability to work from a Game Design Document and translate system requirements into clear interface solutions
  • Demonstrated ability to design within a defined style guide; experience working in close collaboration with artist to maintain cross-discipline visual consistency
  • Self-directed; comfortable operating in an early-stage indie environment with limited oversight
  • Communicatve and easy to reach.
  • Available for regular synchronous collaboration within US time zones

 

Nice to Have

  • Experience with visual novels or narrative games
  • Familiarity with Unity UI pipeline (uGUI or UI Toolkit)
  • Sensitivity to culturally specific visual language and experience designing for diverse audiences

 

Additional Details

  • Type: Part-Time / Contract 
  • Location: US time zones (PST / MST / CST / EST) Preferred 
  • Engagement: Part-time, contract

 

How to Apply

Send your portfolio and a brief note on your game UI work. We review portfolios first — please ensure your submission includes shipped game projects.

About
Reality Reload
More Jobs at
Reality Reload
Recent
Game & Level Design
jobs
Thank you for joining! New issues are sent every Wednesday!
Oops! Something went wrong. Please try again.

You must be 18+ to view this job listing

Hey there! This job listing is for a role working on Adult Only games. As such, this listing may contain, reference, or link to sexual, explicit, and NSFW content.
By clicking “View Page” you affirm that you are at least 18 years old.