Senior Enemy Combat Animator (Unity)

Roboto Games
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Posted
June 25, 2026
Contract
PT ± 4 hours
Remote

Hi! We’re Roboto Games—a venture-backed studio led by folks who previously shipped at PopCap and EA, with 10+ years’ experience each and games played by 65M+ players. Our mission: games that are good alone and great together.

Stormforge is a stylized open-world survival crafting game where players craft, build, fight, and harness epic magical storms to survive.

 

About the Role

We are looking for a Senior Enemy Combat Animator to own the feel, responsiveness, and in-engine implementation of third-person enemy combat animations and locomotion in Stormforge. We need someone who can make great animations and make them feel incredible in-engine.

You will act as the owner of enemy animations including taking responsibility for their in-engine game feel and combat responsiveness and be responsible for implementing and tuning animations directly in Unity. You’ll collaborate closely with engineering, design, audio and VFX to ensure that movement and combat is understandable, responsive and satisfying.

You will be responsible for the quality of the final in-game experience of enemies and work with a combat gameplay engineer to achieve great gameplay animation quality while remaining a strong individual contributor who will integrate and refine all animations.

 

Areas of Ownership

  • Own the final quality and game feel of our enemies including physically grounded, realistic, and smooth animations for movement, melee and ranged combat. 
  • Drive moment-to-moment combat feel of our enemies including hit timing, anticipation, and recovery; ensuring actions feel both powerful and controllable.
  • Own the balance between animation fidelity and gameplay responsiveness, including decisions around root motion, blending, and interruptibility. 
  • Ensure that collaboration between animation, design, and engineering results in smooth and understandable character and enemy behavior in the final game.
  • Ensure that animation, gameplay, audio and VFX all work together as a complete and polished package.

 

Responsibilities

  • Create high-quality keyframe animations for enemies, especially focused on combat, locomotion, and traversal
  • Make final calls on animation implementation tradeoffs to achieve the best in-game feel.
  • Define required animation coverage to ensure the right clips exist to support responsive gameplay.
  • Implement and test animations in Unity using Animator Controllers, Blend Trees, Animation Events, and State Machines.
  • Take ownership of existing animations created in Maya, and iterate or polish as needed.
  • Work closely with design and engineering to ensure animations feel responsive and satisfying in gameplay.
  • Collaborate with the broader 3D team to support areas like modeling, texturing, or lighting as needed.
  • Assist in producing marketing assets (short clips, trailers, etc.) using in-game animation footage.

 

Requirements

  • 5+ years of professional experience creating gameplay-focused keyframe animations with at least one shipped 3rd person melee combat game for PC or console in a senior or lead role.
  • Experience with games such as Souls-likes or similar third-person combat systems is highly valued.
  • Strong demo reel demonstrating a deep understanding of animating for 3rd person real-time combat systems (e.g. attacks with combos that flow sequentially, blocks, dodges, and locomotion). 
  • Portfolio and Demo Reels without gameplay in-context will not be considered. Reels must demonstrate enemy locomotion and melee combat with a 3rd person camera perspective.
  • Strong understanding of animation fundamentals: weight, timing, posing, anticipation, and how these relate to gameplay control and responsiveness.
  • Experience animating bipedal characters and fantasy, multi-limbed creatures with wings and tails.
  • Professional experience using Unity's animation systems (Animator Controllers, Blend Trees, Animation Events, etc.)
  • Excellent communication and collaboration skills (fluent in written and spoken English).
  • Must be located within 4 hours of Pacific Time for effective remote coordination.
  • Self-directed and proactive, but not afraid to ask for help when needed.

 

Nice to haves

  • Experience with other areas of game development such as VFX, or modeling
  • Comfort reading simple scripting logic or C# code to understand Unity Animator interactions
  • Familiarity with survival/crafting games as a player or developer
  • Experience creating and editing animation content for marketing (GIFs, trailers, gameplay clips)

 

Contract Details

  • Start: June 2026  End: December 2026 (could be extended)
  • 30 - 40 hours per week
  • Classification: Independent contractor; monthly invoicing; standard work-for-hire/IP assignment
  • Rate: based on experience and location; please include your expected hourly rate
  • Location: Remote (anywhere, within 4 hours of Pacific Time)

 

The Game You’ll be Working on

  • Stormforge is an open world survival crafting game where players will craft, build, fight, and harness epic storms to survive in a magical fantasy world
  • Premium game, launching on PC Steam
  • 3rd person action/adventure game built in Unity
  • Real-time multiplayer co-op for 1 to 8 players

 

How To Apply

Please fill out the form to apply.

We’re excited to meet you!

About
Roboto Games

👋 Hi!

We’re Roboto Games, a minty fresh venture-backed games company. Before this we were leading games at PopCap, EA and Space Ape. And this isn’t our first rodeo/game studio. In 2007 we founded ZipZapPlay, a web and Facebook gaming company (we baked lots of cupcakes while making Baking Life), which we sold to PopCap (zombies also eat cupcakes it turns out) before they sold to EA in 2011. Since then we’ve also contributed to several mobile game hits. On average, we have 12 years of experience designing games with over $100m in revenue and over 65m players.

At Roboto, our mission is to make games that are good alone and great together. Our games are real-time multiplayer and cross-platform, so friends can easily play together. Our upcoming title is a stylized open world survival crafting game, Stormforge, where players will craft, build, fight, and harness epic storms to survive in a magical fantasy world. It is built on top of a deep modding platform allowing anyone to easily make their own amazing content or try out mods others have made. We believe in making games that are fun for years and that will appeal to a broad range of players. Whether it’s on PC or console you and your friends can play together anytime and anywhere.

 

Culture & Values

Good Alone

  • Have Fun. What would be the point of making video games if you’re not having fun?
  • Define a vision, then test early and test often. We take risks, but calculated ones. We test and iterate on our vision in order to ultimately succeed.
  • Have the hard conversations when needed. We have strong opinions, weakly held. We constantly re-evaluate our thinking in light of new information even if it can be difficult to hear.
  • We are high performers. We work hard but we also work smart. We value output not hours spent.

 

Great Together

  • Everyone on the team has a voice. We want to know what everyone thinks, even the things that are hard to hear, but we have clear decision makers to avoid analysis paralysis.
  • Treat others like they want to be treated. Teams need psychological safety to be high performing.
  • Diversity is not just an afterthought, it’s part of who we are. From day 1, we have been aiming to bring together people of different cultures, ethnicities, gender identities and backgrounds to make games that a diverse player base can enjoy.
  • Support a great remote experience. With half of our team spread across North America, we'll always support remote work.

 

Great Games

  • We’re not satisfied with the status quo. We want to make the world a better place through games.
  • Take on big challenges. We dream big, but in a thoughtful way so that we can have the most impact over the long term.
  • Make games that are fun. We know that fun games in the right market will stand the test of time.

 

For Our Players

  • Make games that our players love to play. That means defining a clear target audience and testing with our players throughout development.
  • Be transparent with our community. We strive to be as transparent as possible with our community and bring them along our development journey.
  • Address the core issues, not the loud voices. We always look for ways to gather feedback both quantitative and qualitative to make better decisions.

 

Why work at Roboto Games?

  • Large Impact. As a member of a small team of games veterans, you will have an immense impact on our games.
  • Remote-friendly. Join a remote-friendly team and be able to set your own hours (with a minimum of overlap with the team). Get $2000 to spruce up your home office.
  • Team Travel. Travel for our occasional team gatherings in person or participate via video conference.
  • Make Great Games. Make games that you can play with your friends. Make games you can play on your phone, on your PC, on your mom’s Chromebook. You get the idea.
  • PTO & Insurance. Get 4 weeks paid vacation, stock options, 401(k), health, dental, vision benefits, paid parental leave, charitable matching. What’s not to like?a
  • Play Together. Join our weekly multiplayer happy hour and get free games so we can play and learn together.

Stormforge is an open-world survival crafting game for 1 to 8 players. You are Stormforged, with the ability to brave and harness power from magical storms. Explore, fight, forage, craft, build, and defeat bosses in this epic, fantasy game. Survive the Storms and thrive!

Last Mage Standing is a fantasy, fast-paced action RPG brawler. Play battle royale, co-op tower defense and more game modes.

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