We are looking for a Software Engineer to support the development of our RPG project in Unity 6.

This remote short-term role requires someone who can:
It is a contract position expected to last two months with compensation of $500-650 per week, done full-time. This contract could be renewed with a focus on developing new mechanics around the core systems that this contract would focus on.
If you are interested in the project but are worried about any of these details, please note that in your application: we value quality, and can negotiate over everything else.
The contract start date will be April 6th.
What project
We are building a mystical investigation game about a murder at a UK university: think social sim (like Persona) with a bit more action in combat and a lot less dungeon crawling (pub crawling may appear).
Our game is about stories people believe about themselves, each other, and the world around them. The player lives through the academic year. Public perceptions and collective anxieties turn into physical creatures, spill into the town and haunt the streets. The player will have to stop them: by investigating their traces, learning how they function, and overcoming the haunting by trickery, by combat, or by negotiation.
After several rounds of prototyping we are entering proper production and will need production-level code: robust, planned for ease of adding new content and mechanics, following designer needs for tweakable properties, and clearly separated into data, presentation, and logic.
(A brief style & gameplay document: https://www.sevakhusid.games/pij1n-8ns1-op1f)
Skills and requirements
To apply
Please apply by clicking the apply button and fill out the Google form.

Servellina is a young studio founded in Portugal. Our main goal is cohesion between every element of the game: we know what we want to say, and we want to be precise about it. For this project we have involved both industry professionals and young bright students to ground our ideas in practical experience and extensive scholarship.
Ultimately, we want to make games that are in active dialogue with our times and with the players’ own beliefs and values.
If this approach resonates with you, please reach out – even if this position is not the best fit, we would like to stay in touch for when new opportunities arise.