Unity Software Engineer

Servellina
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Posted
March 15, 2026
Contract
Anywhere
Remote
$500-650 per week

We are looking for a Software Engineer to support the development of our RPG project in Unity 6.

Project page

This remote short-term role requires someone who can:

  • Structure our project architecture around scalability;
  • Enforce encapsulation and teach the team to work with it;
  • Homogenize gameplay objects around easy-to-manage classes (like scriptable objects).

It is a contract position expected to last two months with compensation of $500-650 per week, done full-time. This contract could be renewed with a focus on developing new mechanics around the core systems that this contract would focus on.

If you are interested in the project but are worried about any of these details, please note that in your application: we value quality, and can negotiate over everything else.

The contract start date will be April 6th.

What project

We are building a mystical investigation game about a murder at a UK university: think social sim (like Persona) with a bit more action in combat and a lot less dungeon crawling (pub crawling may appear).

Giphy GIF

Our game is about stories people believe about themselves, each other, and the world around them. The player lives through the academic year. Public perceptions and collective anxieties turn into physical creatures, spill into the town and haunt the streets. The player will have to stop them: by investigating their traces, learning how they function, and overcoming the haunting by trickery, by combat, or by negotiation.

After several rounds of prototyping we are entering proper production and will need production-level code: robust, planned for ease of adding new content and mechanics, following designer needs for tweakable properties, and clearly separated into data, presentation, and logic.

(A brief style & gameplay document: https://www.sevakhusid.games/pij1n-8ns1-op1f)

Skills and requirements

  • At least 2-5 years of employment in software engineering positions.
  • At least 2 years of experience with Unity.
  • Links to your resume and portfolio.
  • Link to a short supporting document or folder.
    • A short Google Document discussing three samples of your work and how that experience might be relevant to our project.
    • Consider architectural solutions, scalability, and ease of access for crucial parameters that would define the game feel.
  • Bonus 1: sound engineering experience.
  • Bonus 2: game design experience.

To apply

Please apply by clicking the apply button and fill out the Google form.

About
Servellina

Servellina is a young studio founded in Portugal. Our main goal is cohesion between every element of the game: we know what we want to say, and we want to be precise about it. For this project we have involved both industry professionals and young bright students to ground our ideas in practical experience and extensive scholarship.

Ultimately, we want to make games that are in active dialogue with our times and with the players’ own beliefs and values.

If this approach resonates with you, please reach out – even if this position is not the best fit, we would like to stay in touch for when new opportunities arise.

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