We’re looking for a Technical Animator to set up a gameplay animation system for old Zelda’s inspired Co-op Action Adventure game.
The project is using the Unreal Engine Game Animation Sample as a base.
What we expecting from you:
We are looking for someone who would be interested in creating physical, natural interaction between heroes and the world, with weight and inertia of motion, something that feels dynamic and fluid, humorous and wild.
We’re a small team that knows how to make things look great. Between us, we’ve got over 30 years of experience at places like Epic, EA, and Starbreeze, but this time we’re doing something different. We’re building something more personal—a game for our kids and their friends. It’s a silly, funny, playground experience in the shape of an Action-Adventure game.
We are looking for someone who wants to join us and help shape a world that connects the joy of the classics we grew up with to contemporary ideas that can resonate with kids today.