Stencil VR is a mixed-reality app for the Meta Quest that’s changing how artists create. Our tool lets anyone turn their digital designs into a scalable, projected stencil they can trace onto any physical surface.
Our app has become a game-changer for professional muralists, who use it to project and trace complex, large-scale designs in a fraction of the time. We've built a passionate, fast-growing community of artists, crafters, and creators who genuinely love the tool and are constantly discovering new ways to use it.
The role
We are looking for a Senior Unity XR Developer to lead development on the next generation of Stencil VR. You will work directly on the application, improving the existing experience, implementing a redesigned hand-tracking interface, and designing the architecture for a maintainable, cross-platform Unity XR application that can support additional headsets and ecosystems with varying capabilities.
This is a hands-on role for someone who is comfortable taking ownership of features, solving challenging XR and software architecture problems, and contributing to both technical and product decisions.
Key job details
- Role: Senior Unity XR Developer (Contract)
- Pay: $80 USD per hour
- Hours: 20 to 40 hours per week at your discretion (full time preferred)
- Location: Remote
- Duration: Ongoing
What you'll be doing
- Build and improve the product: Develop new features, refine existing systems, and make Stencil VR more intuitive, stable, and polished.
- Implement a new hand-tracking experience: Help bring our redesigned hand-tracking and gesture-based interface to life.
- Develop core XR systems: Work on passthrough, spatial tracking, XR interactions, world-space UI, and the precise, persistent placement of virtual content within physical environments.
- Build for multiple XR platforms: Develop and maintain shared Unity systems that can support multiple XR devices while managing platform-specific SDKs, capabilities, input methods, and performance requirements.
- Improve performance and reliability: Profile, debug, and optimize the application for standalone XR hardware.
- Collaborate on product decisions: Work directly with our founder and UX designer to evaluate technical tradeoffs, shape features, and determine the best path from concept through release.
What we're looking for
- Unity expertise: Professional experience building well-structured, scalable, and maintainable applications in Unity.
- XR development experience: Hands-on experience developing, profiling, and optimizing XR applications.
- Relevant technical knowledge: A strong understanding of XR fundamentals, OpenXR, Unity’s XR tools, passthrough, spatial tracking, hand tracking, XR interaction, and world-space UI.
- Independent ownership: The ability to take a feature from initial discussion through implementation, device testing, debugging, and release.
- AI-assisted development: Experience using modern AI coding and agentic development tools to accelerate implementation, debugging, testing, documentation, and refactoring while maintaining strong engineering judgment and code quality.
- Passion for Creators: You care about building tools that actually help people create.
To Apply
Please complete the application form to apply.
Stencil VR lets you transform ANY image into a scalable stencil you can project onto any physical surface. Just upload your image, place it on your surface, scale it up or down to your desired size, and start tracing!