Senior Unity XR Developer

Stencil VR
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Posted
August 19, 2026
Contract
Anywhere
Remote
$80 USD per hour

Stencil VR is a mixed-reality app for the Meta Quest that’s changing how artists create. Our tool lets anyone turn their digital designs into a scalable, projected stencil they can trace onto any physical surface.

Our app has become a game-changer for professional muralists, who use it to project and trace complex, large-scale designs in a fraction of the time. We've built a passionate, fast-growing community of artists, crafters, and creators who genuinely love the tool and are constantly discovering new ways to use it.

 

The role

We are looking for a Senior Unity XR Developer to lead development on the next generation of Stencil VR. You will work directly on the application, improving the existing experience, implementing a redesigned hand-tracking interface, and designing the architecture for a maintainable, cross-platform Unity XR application that can support additional headsets and ecosystems with varying capabilities.

This is a hands-on role for someone who is comfortable taking ownership of features, solving challenging XR and software architecture problems, and contributing to both technical and product decisions.

 

Key job details

  • Role: Senior Unity XR Developer (Contract)
  • Pay: $80 USD per hour
  • Hours: 20 to 40 hours per week at your discretion (full time preferred)
  • Location: Remote
  • Duration: Ongoing

 

What you'll be doing

  • Build and improve the product: Develop new features, refine existing systems, and make Stencil VR more intuitive, stable, and polished.
  • Implement a new hand-tracking experience: Help bring our redesigned hand-tracking and gesture-based interface to life.
  • Develop core XR systems: Work on passthrough, spatial tracking, XR interactions, world-space UI, and the precise, persistent placement of virtual content within physical environments.
  • Build for multiple XR platforms: Develop and maintain shared Unity systems that can support multiple XR devices while managing platform-specific SDKs, capabilities, input methods, and performance requirements.
  • Improve performance and reliability: Profile, debug, and optimize the application for standalone XR hardware.
  • Collaborate on product decisions: Work directly with our founder and UX designer to evaluate technical tradeoffs, shape features, and determine the best path from concept through release.

 

What we're looking for

  • Unity expertise: Professional experience building well-structured, scalable, and maintainable applications in Unity.
  • XR development experience: Hands-on experience developing, profiling, and optimizing XR applications.
  • Relevant technical knowledge: A strong understanding of XR fundamentals, OpenXR, Unity’s XR tools, passthrough, spatial tracking, hand tracking, XR interaction, and world-space UI.
  • Independent ownership: The ability to take a feature from initial discussion through implementation, device testing, debugging, and release.
  • AI-assisted development: Experience using modern AI coding and agentic development tools to accelerate implementation, debugging, testing, documentation, and refactoring while maintaining strong engineering judgment and code quality.
  • Passion for Creators: You care about building tools that actually help people create.

 

To Apply

Please complete the application form to apply.

About
Stencil VR

Stencil VR lets you transform ANY image into a scalable stencil you can project onto any physical surface. Just upload your image, place it on your surface, scale it up or down to your desired size, and start tracing!

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