Community Manager

Strangers
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Posted
October 7, 2024
Contract
Europe
Remote
$30K–40K USD/year

A landship getting ready for its journey in the March

You are a Trailblazer... the captain of a ‘Landship’—a powerful vessel shaped by undying dedication and boundless dreams. It is your lifeline through 'The March,' a perilous frontier engulfing civilization's remnants. Your mission: blaze a trail in this wilderness and uncover the mystery at its heart.

 

Trailblazers: Into the March is a roguelite colony-sim that integrates tactical combat with the emotional journey of procedural characters. Before setting off, you will purchase and customize your Landship, recruit crew members with their own backgrounds and skills, trade supplies and materials, and take on contracts. Once you venture into the March, you must manage your crew's daily lives, witness their evolving relationships and stories, and defend your moving home in tactical landship battles as you explore the vast uncharted territories.

A combat between two landships in the March

🔥 If you loved FTL, Wartales, Rimworld, Battle Brothers, Darkest Dungeon, The Sims or Wildermyth, there’s chances you’ll love working on this project.

 

Community Manager (50%)

Outline

Strangers, an independent studio in Europe, is developing a 2D strategy-RPG PC game called Trailblazers. We're currently in search of Community Manager.

As a Community Manager, your role will involve managing the community of a game that combines community management gameplay with engaging tactical combats.

At Strangers, we're a team of enthusiastic indie developers. We value individual contributions and believe in personal ownership of projects. We operate without micromanagement, trusting our team members to deliver. We're all deeply committed to this project, holding ourselves accountable and following through on our commitments.

We're seeking someone with not just passion, but also the drive to continually improve and push our boundaries. If you enjoy being part of a close-knit team and love the idea of creating something exceptional, this could be your dream job.

 

Important Details

  • Role: Community Manager (50%)
  • Note that this percentage is expected to increase as the project progresses. We anticipate it reaching 80% later in the development process.
  • Location: Remote (Europe)
  • Salary: 30K–40K USD/year for a 100% time commitment
  • Salary: 15K–20K USD/year for 50% time commitment
  • Start Date: Immediate, negotiable

 

The Tasks

  • Develop social media/community strategies and best practices across various social media channels.
  • In collaboration with the team, create unique written, graphic and video content for socials.
  • Engage with the community through the different social media channels.
  • Write and publish blog posts, discord announcements, and social media derivatives.
  • Execute day-to-day social media campaigns and scheduling including content sourcing
  • Work in close relationship with the game studio and the publisher.
  • Work with the Strangers Team to come up with a content creation pipeline.
  • Build press and influencer database.
  • Be the main link between the game and the community.
  • Reporting on post performance, learning, trends and player feedback.
  • Follow the marketing calendar and game milestones.
  • Identify high value content creators or media folks that have shown interest in the game.

 

Bonus

  • Ability to generate and execute paid ads campaigns when relevant (I.E - New trailer is out, new demo is out, etc.).

 

Skill requirements

  • Have a creative mindset. Be able to think outside the box, tell engaging stories, and invent new formats for community engagement.
  • Experience working in a marketing and/or gaming community-facing role.
  • Experience in managing social media and community platforms.
  • Ability to create social media assets with a focus on video and graphic design.
  • Well-organized and detail-oriented.
  • Understanding our core audience and having a passion for games similar to ours.
About 
Strangers

Strangers began two years ago with a post on Reddit's r/INAT (In Need of a Team). While we searched for a project to fully develop, many people joined and left. Eventually, we discovered Trailblazers, which solidified our core team.

Strangers is a burgeoning video game development studio based in Switzerland. Our passionate team operates remotely across Romania, France, and Switzerland. With support from Swiss Games and Pro Helvetia, we aim to create the games we've always dreamed of playing.

We at Strangers aim to create meaningful moments that extend beyond the game. As we're building our team for the long term, we seek individuals whose career aspirations align with ours. We're not just looking for employees, but fellow dreamers - people as passionate about crafting incredible games as we are. This shared passion propels us forward. We prioritize team well-being, ensuring everyone feels satisfied and fulfilled in their role.

As we prepare to explore the mysterious world of the March with Trailblazers, we're assembling a skilled team. If you share our passion for creating unforgettable gaming experiences, we'd love for you to join us on our journey!

Featured Game
s

Trailblazers is a top-down 2D strategy-rpg PC game, blending robust management mechanics with a compelling tactical gameplay. Players will command a Landship - a colossal armored vehicle acting as a moving village - across an enigmatic, otherworldly wilderness. While exploring the uncharted expanse called the March, they will engage in battles against fantastical creatures and rival Landships while overseeing a diverse crew of explorers, each endowed with unique skills, talents, and aspirations.

Our goal is to captivate players who relish witnessing the unfolding tales of their characters, while navigating intricate systems to support their preferred play styles. We aspire to create a sanctuary for solo gamers who have lost themselves in the depths of titles like FTL, Wartales, or Rimworld.

Heavily inspired by the art works of Hayao Miyazaki or Jean-Giraud Moebius, we want to create a world that reminds people of films like Howl’s Moving Castle or Nausicaa, with a low sci-fi twist. Exploration, combat and characters are at the core of the gameplay we’re building.

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