Senior Level Designer

TeKore Studio
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Posted
July 30, 2024
Contract
Anywhere
Remote

About Tekore (The Studio)

At TEKORE, our vision is to carve a niche as an indie game studio, crafting unique and captivating experiences for a dedicated gaming community. Through our passion for innovation and artistic expression, we aim to foster a deep connection with players who value meaningful, immersive gameplay.

 

About KORE (The Game)

KORE is a puzzle game featuring an empty world approaching the end of its cycle. Where everything that was meant to be born was already born, and everything that was meant to die is already dead. This cycle would be triggered by Kore -the main character-, a creature that can only exist in shadows, and can only move through them.

 

Job Description:

We are seeking an experienced and visionary Senior Level Designer to join our team. The ideal candidate will have a strong background in puzzle level design, a passion for creating engaging and immersive game environments. Bearing in mind the player’s experience and difficulty progression to hook the players.

 

Responsibilities:

  • Design, prototype, and implement high-quality game levels that align with the game's vision and mechanics.
  • Collaborate closely with the game director, game designer, and programmers to create cohesive and immersive environments.
  • Iterate on level designs based on playtesting feedback and data analysis to ensure optimal player experience.
  • Develop and maintain documentation for level design processes, guidelines, and best practices.
  • Ensure levels are polished, balanced, and bug-free before release.

 

Requirements:

  • Proven experience as a Level Designer.
  • Strong portfolio showcasing previous level design work, including examples of both 2D and 3D environments.
  • Proficiency with level design tools and software (e.g., Unreal Engine, Unity, Blender).
  • Excellent problem-solving skills and the ability to think creatively.
  • Strong understanding of game mechanics, pacing, and player psychology.

 

Preferred Qualifications:

  • Experience leading and mentoring a team of designers.
  • Familiarity with puzzle game design and mechanics.

 

Additional Details:

  • Employment type: Contract based
  • Location: Remote
  • Start date: August 2024
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TeKore Studio
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