Darkriver: The Chariot is a visual novel where you play as Ser Pharsaliea I of House Idragan, an angsty, profligate senator who must navigate the cunning and layered politics of The Nations of The Darkness set against a backdrop of explosive and violent protest in order to save the world from falling into all-out war in 2 days.
At the moment the game is making steady pace towards a Kickstarter and precedent release in 2027. The game's script and art has tested exceedingly well, but the UI/UX of the game requires a major overhaul. Our problem is that our artist is also our main developer which often leads to situations where art must be compromised to push development forward.
We are looking for a Game Developer to come on board on a short-term, contractual basis in order to help us flesh out and polish both core features of the engine and implement features based on continuous testing feedback to afford our artist the time he needs to make the game really beautiful.
Play the demo here. The password is: "Sixteen".
Key Details:
Job Description:
The Chariot is built in a bespoke, event-driven SDL3-based engine in C++. The visual style of The Chariot heavily relies on shader effects, particles, and animated vector line drawing. This is a 6-month opportunity for a developer who can:
Nice to have:
\*Currently, this is a passion project between a small team who are all working without compensation. We are currently in the process of securing funding in order to bring permanent full and part time members onto the team, but nothing is certain. We have a little over 2 months of our own money set aside for this role at the moment.
Some excerpts from our "Team Vision Statement":
If you're interested in working with us, fill out our application form.