UI & Level Artist

The Planar Danse
alert with exclamation point inside a cirle
This position has been closed.
No items found.
Posted
October 29, 2024
Contract
Anywhere
Remote

ThePlanarDanse game studio is seeking a collaborative and determined UI & Level Artist to join our newly formed team.

Creators that would excel in this position at TPD are those with a passion for bringing captivating worlds to life, providing 3D level art, 2D graphic design for UI, and engaging level design with a mind for player interaction, all for use in our upcoming release on PC. You will be responsible for level design features, 2D art, and the associated QA. All roles provide much freedom to create and innovate to improve the value & quality of our games, overall.

ThePlanarDanse is a game studio and IP. TPD has published two games and one book within its IP, and is now seeking to expand with greater budget and size. TPD is a worker-owned, worker-ran game studio, with its day-to-day operations self-managed with flexible hours by its developers, rather than accepting requirements laid down by shareholders that do not know the intricacies of game development or what players desire. With three years full employment, a worker will become a full owner alongside all others.

The games that TPD makes are those with intricate, serious, and/or dark themes. These can be morbid and gothic, such as in Skulltide; they can be magic-punk and steeped in fantasy realism; they can be surreal and based in human experience. If these such genres and aesthetics are your interest and specialty, and you are looking for a contract with the opportunity for longer employment, send your resume our way!

 

Duties

  • Utilize existing art assets and create new high-quality 3D assets both for the level design and environment design. You will be responsible for the playable area from a UX perspective.
  • Create high-quality 2D graphics, including UI for abilities and menus, while following the aesthetic and art direction of the lead artist. The destination of these assets is Unreal Engine 5.
  • Collaborate with the wider team to complete all project milestones in a realistic timeframe without unnecessary crunch.
  • Maintain a QA profile of the game, testing it for bugs regularly and reporting those to the team.
  • Innovate upon the game design to provide the player with maximum value and entertainment, while ensuring maximum delivery of the core "anchors" of the given games genre.
  • Participate in brainstorming sessions to contribute creative ideas and solutions.
  • Ensure all artwork meets technical specifications for integration into UE5 with acceptable performance.
  • Stay updated on industry trends and techniques to continually improve skills and contribute innovative ideas.

 

Extra (Nice-to-haves)

  • Have experience working in horizontally-managed teams and/or self-managed work environments.
  • Integrate the created UI assets to create a responsive UI within Unreal Engine 5.
  • Extra bonuses are ability in sound design, Niagara, and general game design!

 

Requirements

  • Work under previous finished game projects with commercial intent and indie success, (III-AA) or equivalent experience.
  • Peak communication skills and an eye for error and UX, so as to ensure a polished game at the end of development.
  • Use of Unreal Engine in an artistic capacity with an eye for the performance budget.
  • Experience using Unreal for asset integration is highly desirable.
  • Strong illustration skills with a keen eye for detail and aesthetics. Previous experience coordinating art direction for a project, be that a game, an animation, or a similar example from portfolio, is highly desirable.
  • Proficiency in digital art creation with experience in tools such as Adobe Illustrator, Adobe Photoshop, and 3D modeling & animation software.
  • Ability to work collaboratively in a team environment while managing multiple tasks effectively without
  • A portfolio showcasing your artistic and game skills, including examples of UI/UX assets, level design, and/or a GDD.

 

Join us in creating meaningful experiences that engage users and expand The Planar Danse as a cooperative studio under developer management!

 

Mission Statement of TPD:

"To create a worker-owned, developer-ran gamut of studios whose goal is job preservation--not maximum return on capital--through the creation of unique and narrative-driven games and aided by the efficiencies of self-determination, games which focus on providing value to players rather than extracting value from them. Here, all workers participate in profit sharing and manage the company collectively, which carries through to daily organization of studio tasks. Here, Workers are Owners."

About 
The Planar Danse
Featured Game
s

Skeletal mischief reigns as the Skulltide begins! Join the undead in co-op adventures as the skeleton of your dreams, or lead them yourself, and hunt down the necromancers who reanimated you. Build, throw, and enchant your bones... but try not to misplace them along the way!

Choice-based RPG in a dark fantasy world. Apollyon is narrative-driven, and features occult magic, spirit summoning, a deep universe, playable characters, and story progression alone or in multiplayer!

More Jobs at
The Planar Danse
It looks like this team may not have any current job openings. Sign up for our newsletter and we'll be sure to let you know when they post a new role.
You may also wish to check for open roles on their
website.
Recent
Art & Animation
jobs
Thank you for joining! New issues are sent every Wednesday!
Oops! Something went wrong. Please try again.

You must be 18+ to view this job listing

Hey there! This job listing is for a role working on Adult Only games. As such, this listing may contain, reference, or link to sexual, explicit, and NSFW content.
By clicking “View Page” you affirm that you are at least 18 years old.