Unreal Developer

TigerRoll Studios
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Posted
June 29, 2026
Contract
GMT ± 4 hours
Remote

Location: Remote (UK-friendly hours)

Engagement: Long-term contract

Stack: UE5 · C++ · GAS · Blueprint

 

Blueprint focused aligned to our C++ Framework — own real gameplay features end-to-end on a shipping UE5 RPG.

You'll work close to the systems that make The Freeblades play. Our codebase is C++-first, and you'll need to read and understand that C++ confidently — but most of your day-to-day is extending it in solid, reliable Blueprint: fast to iterate, easy to review, and if something breaks at the framework layer, that's where the lead steps in. A lead engineer owns the big architectural calls; you own taking well-scoped work from there to done — built, tested, live, and bug-fixed. We're small, so what you ship matters and you'll see it in players' hands quickly.

 

What you'll do

  • Build and extend gameplay, UI and interaction systems in Blueprint, on top of our C++ framework (GAS, CMC, CommonUI, Enhanced Input)
  • Take well-scoped tasks — sometimes with heavy implementation guardrails from the lead — from brief to a working, reviewable result
  • Own QA and bug-fixing as real engineering: full end-to-end root cause analysis across live multiplayer systems, pulling the lead in on the trickier fixes
  • Go deep where you're strongest — motion matching / technical animation, GAS gameplay systems, or finishing and extending our CommonUI layer

 

What you bring

  • 4+ years of paid, professional Unreal Engine experience (hard requirement)
  • Confident reading and understanding of C++ — you can follow our framework and extend it correctly, even though you'll build mostly in Blueprint
  • A working understanding of the Gameplay Ability System (GAS) and how its pieces fit together
  • Solid programming fundamentals, and clean, readable, well-commented, debuggable work that others can build on
  • Self-directed and autonomous — comfortable taking high-level direction, and you know when to link in for help rather than going dark
  • Source-control discipline (Perforce)
  • ~15 hours a week of overlap with the lead, which can fall in evenings or weekends — we're flexible otherwise, but that overlap is required

 

Nice to have

  • Real depth in one of: motion matching / technical animation, GAS, CommonUI, or multiplayer and replication
  • Shipped a multiplayer title
  • Editor / pipeline tooling experience
  • A love of low-fantasy and co-op games

 

Hiring process

  • Short introductory chat
  • Focused take-home technical assessment
  • Technical interview building on your assessment
  • Decision
About
TigerRoll Studios

We're a small UK studio with serious ambitions — building deep Soulslike and Scapelike multiplayer games that reward mastery. We hire for technical excellence and a genuine love of the craft.

 

Why join Tigerroll

A studio worth building with. We fund our own games and answer to players, not investors. That means real ownership, creative freedom and the space to build something worth remembering.

 

  • Player-first design. You'll never be asked to design a dark pattern or a cash shop.
  • End-to-end ownership. You own your work from prototype through to live and bugfixing. Ask for help any time — you'll warmly receive it.
  • Fully remote. Work from wherever suits you. We ask for minimum overlap hours so the team can collaborate — especially on gameplay code.
  • Flexible hours. Part-time and night owls welcome. We care about the work, not when you do it.
  • Depth over breadth. We chase emergence, not a checklist of features.
  • Honest culture. Plain-spoken, fair and human. We don't wear crunch as a badge.

 

Indie isn't for everyone — and that's okay. We're a small self-funded team with no publisher — which means we can't match big-studio salaries, but it also means no investors dictating design and no committee watering down your work. We want craftspeople driven by technical excellence and a genuine love of the genre, not the size of the paycheck. We'd rather be upfront about that than oversell it.

The Freeblades is a Multiplayer Co-Op, Dungeon-Adventure RPG set in a gritty, low-fantasy Medieval world ruled by noble houses, magical cults, and tribal monsters.

Order of the Elements is a challenging oldschool online RPG with modern graphics, dark themes and risk-reward themed gameplay. It takes inspiration from legends such as Zelda, Runescape, Elden Ring, World of Warcraft and entices players to explore an unforgiving open world.

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