Senior Lighting Artist

Visent Games
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Posted
September 5, 2026
Contract
Anywhere
Remote

Visent Games is looking for an experienced Senior Lighting Artist for a several-month contract to take ownership of lighting for our project developed in Unity 6 / HDRP.

We are looking for a highly independent specialist who can establish and implement a high-quality, realistic lighting solution based on dynamic lighting and real-time GI, without relying on traditional baked lighting.

 

RESPONSIBILITIES

  • Take ownership of the project's lighting and establish its visual and technical direction
  • Create high-quality, realistic lighting for interior and exterior environments
  • Design and implement the real-time lighting and GI setup in Unity 6 / HDRP
  • Configure lighting, shadows, reflections, volumetrics, exposure, fog and post-processing
  • Establish lighting workflows, standards and best practices for the project
  • Work with Environment Artists and programmers to solve lighting and rendering challenges
  • Profile and optimize lighting to maintain visual quality within performance targets
  • Identify technical limitations and independently propose appropriate solutions

 

REQUIREMENTS

  • Strong professional experience with Unity 6 and HDRP
  • Proven experience creating realistic real-time lighting for games
  • Deep understanding of dynamic lighting, real-time GI and HDRP rendering
  • Strong understanding of PBR, physically based lighting, exposure, color and composition
  • Experience with lighting optimization and GPU profiling
  • Ability to independently design, implement and troubleshoot a production-ready lighting setup
  • Strong problem-solving skills and ability to work with minimal supervision
  • Portfolio demonstrating high-quality real-time environment lighting

 

NICE TO HAVE

  • Experience with Adaptive Probe Volumes
  • Experience with dynamic time-of-day and weather systems
  • Knowledge of Shader Graph / HLSL and real-time rendering fundamentals
  • Experience developing or improving lighting/rendering pipelines
  • Experience shipping PC or console titles

 

CONTRACT

This is a project-based contract expected to last several months.

The role requires a high level of independence - we are looking for someone capable of taking ownership of the lighting domain, working directly in the project and delivering a production-ready solution rather than requiring an established lighting pipeline to work within.

Please include a portfolio or showreel demonstrating realistic real-time lighting. Technical breakdowns of Unity/HDRP projects are highly appreciated.

About
Visent Games
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