Founded by GitHub founder Chris Wanstrath and seasoned indie game developer Neil Sarkar, Void is a new way to make games. We believe that game creation should be more fun and rewarding for everyone. Our focus is on building a platform that puts the developer experience first, making it easier, faster, and more enjoyable to create.
Responsibilities
- Collaborate with team members to create engaging prototypes for our platform.
- Translate concepts and ideas into functional design prototypes.
- Conduct user testing and gather feedback to refine prototypes.
- Work closely with designers and engineers to ensure prototypes are technically feasible.
- Create high-fidelity mockups that effectively communicate user experiences.
- Participate in brainstorming sessions to develop new features.
- Stay updated on industry trends and competitor products to inspire innovative design solutions.
Requirements
- 2+ years of experience in prototype design or a similar role in the game development industry.
- Proficient in design software such as Sketch, Figma, or Adobe Creative Suite.
- Strong understanding of user-centered design principles and practices.
- Experience with user testing methodologies and gathering actionable feedback.
- Excellent communication skills and ability to collaborate with cross-functional teams.
- Ability to work independently in a remote environment and manage multiple projects.
Benefits
- Health Care Plan (Medical, Dental & Vision)
- Paid Time Off (Vacation, Sick & Public Holidays)
- 401k (with generous matching!)
- Stock Option Plan
- Family Leave (Maternity, Paternity)
- Work From Home with a generous stipend to create or maintain a comfortable home workspace
- Monthly game budget
Pay Ranges from $50-$100 hourly with the opportunity to convert to full-time based on performance. Please reach out if you have any questions or concerns.