Holistic shaders such as outlines & X-ray silhouette effects
Colors (see below)
Map zones / overlays
Fog-of-war outside-map areas
Working with the art director to dial in finalized color palettes for
3D environment textures
2D billboarded sprite colors
Pilot portrait palettes
UI colors (minor; insofar as to be better unified with the rest of the visuals)
Experienced contractor
We’re looking for someone with experience working contracts with fixed budgets & delivering work of corresponding quality & speed. We have a fair amount of content to get through and a limited budget, so we need someone who can dial in on a style and a level of quality that can get through it all with the time and money that we have.
Bonus: Lancer content knowledge
Ideally, you’re already familiar with the Lancer universe & have a sense of the aesthetics, technology level, and vibe of the tabletop game.
Extra bonus if you’ve played some battles so know the utility of the basic abilities and how they’ll be used in-context.
Pay & Time
We have about $15k budgeted for remaining VFX, total.
We’d like to break that into 2-3 smaller contracts as we see how well you fit into the pipeline.
We’re aiming to have this VFX content mostly locked in by the end of this year, so this work should be done in the next 5-6 months.
Contact
Email Olive with the word “VFX” somewhere in the subject or body so it gets categorized correctly.
Include your history/experience with:
Your portfolio of previous games worked on & your role
the Godot engine & visual pipelines therein
the Lancer TTRPG, if applicable
Example WIP VFX
Make these better!
About
Wickworks
Featured Game
s
Be gay & do giant robot crimes.Lancer Tactics is a third-party adaptation of the Lancer TTRPG into a video game. It started as an excuse for me to learn Godot and to indulge my love of the Lancer system & universe, but garnered more interest than I expected so has spiraled out into a full game.
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