Listen in to our AMA with Stephane of 81Monkeys as we chatted about their open roles, how they hire, and their new game, The World of Anterra!


[.c-highlight]You can listen to the full audio recording above! We’ve broken down all the questions and topics below so you can get a nice feel for what was discussed[.c-highlight]

Questions / Topics

  1. Stephane introduces himself, 81Monkeys, and how he got here
  2. The work environment at 81Monkeys + a small segway about the 4-day work week
  3. Inclusion, not just talking about company policies
  4. The biggest challenge the game industry is facing
  5. How Stephane's experience with workshops helped to shape his experience with his team at 81Monkeys

Audience Questions

  1. What kind of portfolio are they looking for for their Senior Pixel Artist position?
  2. How effective is it to have unrelated content in a portfolio when you're reviewing portfolios? How do you best navigate through some of that content to get to the stuff that you're working for and how can applicants make your job easier?
  3. What are the expectations for the Game Developer role and Project Manager role?
  4. What level of experience are they looking for for the roles that are more senior based?
  5. On the job applications that, says that if you wanted to, you could be remote or in Canada. And so there were questions about, for those that are maybe non Canadians, but who would like to move to Canada, would you guys be able to sponsor work visas?
  6. What are the challenges that you face related to the recruitment in a relatively small size game studio?
  7. Do you have any advice for artists from the TV or film industry who want to apply to indie game studios like yours?
  8. Advice for a leader that is interested in kind of project management or game direction, and some of the key things that you do at any 81Monkeys to maintain health and relationships with your team? How do you manage collaboration with every member defining their own schedules?
  9. For those that have disabilities (mental and/or physical) how might Stephane suggest they best go about representing themselves, being authentic in an interview and  representing themselves in interviews where it might not be so detrimental to their opportunities?
  10. Tell us about your game! I saw it's a non-linear game with the world that keeps going without you. How has that done as done with scheduling each character's actions or AI driven, et cetera?
  11. Where can we find Stephane and 81Monkeys on the internet? And a little bit about how 81Monkeys works in Discord!
  12. Closing thoughts!

Fancy Links:

World of Anterra website

Kickstarter

Studio website

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Participate and ask questions in future events live in our Discord!