Here is our third iteration of our How To Break Into The Industry with Masao Kobayashi! This time we focused on Concept Artists.
Guests
[.c-highlight]You can listen to the full audio recording above! We’ve broken down all the questions and topics below so you can get a nice feel for what was discussed[.c-highlight]
Question / Topics
- Introductions
- What was our guests training/educational background before getting into the games industry?
- First job in the industry
- Is it pretty rare for concept artists to find a concept artist job right out of school?
- Junior artist jobs?
- What even is concept art?
- Portfolios!
- Quick aside for NSFW content in portfolios
- Resume and cover letters
- How hard is it to get a job as a concept artist in the games industry?
Audience Questions
- Is it better to directly apply to studios even if they don't have any openings, or look for any opening related to what you want to do regardless of the studio?
- What is something that applicants miss or are doing wrong when it comes to their portfolio?
- Where do y'all look for job openings for specific locations?
- For more realistic sorts of games, how important is art style in concept art?
- Reminder that you're competing against other people
- Last thoughts / advice!
Fancy Links_
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Participate and ask questions in future events live in our Discord!