Clementine

We build open source, AI technology for gaming.

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San Francisco, CA
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Clementine
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Well, about me, for now. I’m Ramon, Founder of Clementine. My two favorite games are Civilization and Morrowind. This paints a bit of my perspective: strategy games and RPGs are obvious beneficiaries of human-like intelligence!

I have a background in optimal control, machine learning, and software engineering. I left my prior job to start Clementine because, as you can see, I believe this is an enormous opportunity, and yet I was seeing timidly slow progress in the industry.

I secured pre-seed funding through A16Z Speedrun and I’m assembling a team. I’ll soon be joined by a founding AI engineer (soon to be announced), and am now looking for talented folks who have experience in game development or AI, or maybe, both!

Our product

We bring human-like decision making into game mechanics. We do this via behavior systems that rely on a combination of generative AI and planning algorithms from gaming and robotics. The most obvious use case is AI NPCs, but game masters, storytellers, opponents, and a myriad of other game mechanics can be greatly enhanced by the same core technology.
We do this via a combination of knowledge graphs, “inner monologues”, code generation, and action planning. Our framework enables game studios to embed these behavior systems into their game engine of choice.

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